Unity version Status - ALMOST DONE
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- Site Admin
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Re: Unity version Status
ok
- we have working AURAs now
- we have in-game menu (resign, quit and help)
- some more features in unit help (eg listing unit speeds on different terrains, random production possible units list, and much more)
- i have fixed many many problems/bugs, but there are still many left
- we have working AURAs now
- we have in-game menu (resign, quit and help)
- some more features in unit help (eg listing unit speeds on different terrains, random production possible units list, and much more)
- i have fixed many many problems/bugs, but there are still many left
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- Site Admin
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Re: Unity version Status
soon i would ask for help in testing as we are already in pre-pre-alpha phase
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Re: Unity version Status
any volunteering testers welcome already.
new things
(i dont really remember though, were many many things)
- unused units buttons
- proper mega building placements
- mission goals list
- stealing/speedup and such special button in TC are working now
- uploading files: save account (so the upload direction of server connecntion also ready - ready to start multiplayer handling)
- XP calculations
- fixing many many many many many many bugs and glitches
new things
(i dont really remember though, were many many things)
- unused units buttons
- proper mega building placements
- mission goals list
- stealing/speedup and such special button in TC are working now
- uploading files: save account (so the upload direction of server connecntion also ready - ready to start multiplayer handling)
- XP calculations
- fixing many many many many many many bugs and glitches
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- Site Admin
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Re: Unity version Status
i am thinking to bring in (crossplatform) multiplayer sooner - as i feel multipalyer games are better to test the game and things (more eyes to see glitches)
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Re: Unity version Status
this is exciting!
i started playing with myself some multiplayer games (Android vs PC)
i faced a few glitches though - they will not prevail!
i started playing with myself some multiplayer games (Android vs PC)
i faced a few glitches though - they will not prevail!
- makazuwr32
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Re: Unity version Status
Woah!
Can't wait for AoF on PC.
It will greatly improve efficiency of my work as dev leader since it would be much easier to work with tables and plans i have for aof.
Can't wait for AoF on PC.
It will greatly improve efficiency of my work as dev leader since it would be much easier to work with tables and plans i have for aof.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Unity version Status
Nice! Could I help test it?Stratego (dev) wrote: ↑Sun Mar 19, 2023 7:01 am any volunteering testers welcome already.
new things
(i dont really remember though, were many many things)
- unused units buttons
- proper mega building placements
- mission goals list
- stealing/speedup and such special button in TC are working now
- uploading files: save account (so the upload direction of server connecntion also ready - ready to start multiplayer handling)
- XP calculations
- fixing many many many many many many bugs and glitches
Green is the correct color, other colors are "less correct".
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Re: Unity version Status
would be awesome!
what u want to test local things or multiplayer? (as multiplayer is still buggy if u ment that)
what u want to test local things or multiplayer? (as multiplayer is still buggy if u ment that)
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Re: Unity version Status
ok! i have emailed it! thanks!
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Re: Unity version Status
music is also ready, i also made it race dependant - so in AOF it is possible to set separate musics for the races. (in game)
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Re: Unity version Status
also "sounds" are ready!
now everything is ready till phase III - in terms of code transfer from Android version - now comes the bugfixing and polishing!
now everything is ready till phase III - in terms of code transfer from Android version - now comes the bugfixing and polishing!
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- Site Admin
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Re: Unity version Status
status updated.
mostly everything is ready,
except these:
- play hotseat (maybe working not checked)
- Friends
- MAP market
- Achievements
- how to get gems - other options.
- Online multiplayer
- bridge module (also new TC generation module)
also smaller things by heart
- notification on multiplayer game "your turn"
- some moderator and debugger functions (eg. chat moderation, AI debug options)
- maybe some animations missing (maybe some decor, eg. on spell decor? not sure)
how would u priorize these? which to make first second and so on?
mostly everything is ready,
except these:
- play hotseat (maybe working not checked)
- Friends
- MAP market
- Achievements
- how to get gems - other options.
- Online multiplayer
- bridge module (also new TC generation module)
also smaller things by heart
- notification on multiplayer game "your turn"
- some moderator and debugger functions (eg. chat moderation, AI debug options)
- maybe some animations missing (maybe some decor, eg. on spell decor? not sure)
how would u priorize these? which to make first second and so on?
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Unity version Status - ALMOST DONE
i have all in the different topics now, write on any if you want that sooner than the others.