problem or curiosity of the port of the undead DUPLICATE
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problem or curiosity of the port of the undead DUPLICATE
I don't know if it was accidental or totally intentional so I comment
when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed abnormally built, giving you the ability to build the mansion in 2 turns or a ship in 3 turns, and if you use the fountain to get the gargoyles (create the fountain at 12, then remove the building and the gargoyle ready) you can get the gargoyle as soon as it starts.
I use undead, when I discovered it and used it, it seemed very strong, that's why I ask
when the port of the undead has an unfinished structure next to it, it can be built as 2 normal builders (so far so good, no big problem) the problem is if you put 2 builders inside the port, for some reason The port gains speed abnormally built, giving you the ability to build the mansion in 2 turns or a ship in 3 turns, and if you use the fountain to get the gargoyles (create the fountain at 12, then remove the building and the gargoyle ready) you can get the gargoyle as soon as it starts.
I use undead, when I discovered it and used it, it seemed very strong, that's why I ask
- makazuwr32
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Re: problem or curiosity of the port of the undead
Port of undeads must not be able to actually build or mend units outside of it, only mechanical units inside it must receive healing.
If i understand right that this structure itself (not skeleton workers) gains abnormal mend rate.
If i understand right that this structure itself (not skeleton workers) gains abnormal mend rate.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: problem or curiosity of the port of the undead
yes, I mean the structure not the units
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Re: problem or curiosity of the port of the undead
although for some reason you only get that speed with builders inside
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Re: problem or curiosity of the port of the undead
in case you ask for the number of points or units
I use that map for all my personal tests...
- makazuwr32
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Re: problem or curiosity of the port of the undead
This is indeed weird.
I will check that.
I will check that.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: problem or curiosity of the port of the undead
I also noticed this. in fact, all ports (undead, human, orc, elf) can do this at the moment. it is a nice exploit at the moment, but of course this must be a bug.
to elaborate - it works by putting a worker into it. so a deck with a worker in it while constructing constructs insanely fast.
to elaborate - it works by putting a worker into it. so a deck with a worker in it while constructing constructs insanely fast.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: problem or curiosity of the port of the undead
So the worker inside increases the mend rate?
If this is true then it's likely due to the worker being treated like a healer would inside a structure.
Healers up the heal rate of structures that they're occupying.
Workers probably up the mend rate of structures they're occupying. (If it has such properties like docks do)
If this is true then it's likely due to the worker being treated like a healer would inside a structure.
Healers up the heal rate of structures that they're occupying.
Workers probably up the mend rate of structures they're occupying. (If it has such properties like docks do)
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Re: problem or curiosity of the port of the undead
I didn't know the thing with the healers. it seems that they are upping the mend rate drastically, yes.
My Name is Trior in age of Modern wars (second most multiplayer wins)
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Re: problem or curiosity of the port of the undead
was this fixed since?
- makazuwr32
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Re: problem or curiosity of the port of the undead
It is not. One of planned fixes is to remove for all buildings (only exception is thorn bush) with ability to mend something to remove this ability.
I mean they will still be able to mend units inside them but not outside.
I mean they will still be able to mend units inside them but not outside.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: problem or curiosity of the port of the undead
than this is a duplicate (was in Vlads list too)
so i close this.
so i close this.
- makazuwr32
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Re: problem or curiosity of the port of the undead DUPLICATE
Yes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.