New unit: Corsairs IMPLEMENTED
New unit: Corsairs IMPLEMENTED
The Scallywags of the seven seas mostly dark colours with a saber
good hp, good attack, 4 movement? No armour whatsoever, only trained from tavern(if approved)http://www.ageofstrategy.net/viewtopic. ... 519b997c5b
quite a flavourful character hmm? Id say 2 turns
maybe upgrade will give him firebomb ability?
setts buildings aflame and packs a good punch
good hp, good attack, 4 movement? No armour whatsoever, only trained from tavern(if approved)http://www.ageofstrategy.net/viewtopic. ... 519b997c5b
quite a flavourful character hmm? Id say 2 turns
maybe upgrade will give him firebomb ability?
setts buildings aflame and packs a good punch
There never was much hope... just a fool's hope
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: New unit: Corsairs
I have an idea for this
When we have the tavern.
1.we have an upgraded dock
2.u train a pirate in tavern (via money couriers)
Costlier (min 3 couriers worth 6 turns )
3.Move next to "port"
4.at the cost of pirate captain (kill)
Summons a pirate ship
(hire)
Pirate ship:
A. It has good hp, swift
Bonus to other ships
B. And has a convert chance (capture)
-we may discuss the exact way.
On kill leaving with 20 %hp
Or active ability what dmg half ship but captures 100%
C..has cannon shot with CD 1-SKILL
If gunpowder is researched
All this is duable with current I engine.
PLUNDERING.
The raid ability for pirates will discuss if we have a working system of slave and money spam on capturing.
(For aof too)
As active skill can work the set aflame buildings.
When we have the tavern.
1.we have an upgraded dock
2.u train a pirate in tavern (via money couriers)
Costlier (min 3 couriers worth 6 turns )
3.Move next to "port"
4.at the cost of pirate captain (kill)
Summons a pirate ship
(hire)
Pirate ship:
A. It has good hp, swift
Bonus to other ships
B. And has a convert chance (capture)
-we may discuss the exact way.
On kill leaving with 20 %hp
Or active ability what dmg half ship but captures 100%
C..has cannon shot with CD 1-SKILL
If gunpowder is researched
All this is duable with current I engine.
PLUNDERING.
The raid ability for pirates will discuss if we have a working system of slave and money spam on capturing.
(For aof too)
As active skill can work the set aflame buildings.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: New unit: Corsairs
Maybe this after I polish a bit..
Cost 7, Harbour only
(or sacrifice captain next to water - comes soon)
Hp 50
Attack 19(meele)50%other ships
Range 1
Speed 5
Arm 2/5
Maybe carry c. 1
Sight 6
S,res 40%
Skill,Capture-convert
40%cance to convert enemy ship-range 1( affected by persuasion)
Deals 10dmg both self and enemy
2.
Cannon shot , 20 dmg, range 5
CD 3-requires gunpowder
Same bonuses, miss like cannoner
I'll add here some fun addition like reefs(invisible trap) and merchant ship for flavouring water maps
Cost 7, Harbour only
(or sacrifice captain next to water - comes soon)
Hp 50
Attack 19(meele)50%other ships
Range 1
Speed 5
Arm 2/5
Maybe carry c. 1
Sight 6
S,res 40%
Skill,Capture-convert
40%cance to convert enemy ship-range 1( affected by persuasion)
Deals 10dmg both self and enemy
2.
Cannon shot , 20 dmg, range 5
CD 3-requires gunpowder
Same bonuses, miss like cannoner
I'll add here some fun addition like reefs(invisible trap) and merchant ship for flavouring water maps
- Attachments
-
- pirate corsaire.png (1.81 KiB) Viewed 2704 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New unit: Corsairs
looks awesome!
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: New unit: Corsairs
I know wat is my next objective
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New unit: Corsairs
@COOLguy please check n accept if u like thx!
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New unit: Corsairs
i would like to improve the water fleet in AOS, anyone try to make image+json for this?
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New unit: Corsairs
i feel this is very similar to this idea:
viewtopic.php?f=78&t=2500
please confirm so i can merge them
viewtopic.php?f=78&t=2500
please confirm so i can merge them
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: New unit: Corsairs
They aren't.
Depending on what idea is accepted:
1. New ship that has boarding ability — that one is similar to this one but still can't say that it is same and merging. This ship is costlier, more healthy and more dangerous.
2. Tech or something like that which allows to warships and trirems (and their upgrades) to function like viking ship and tc at the same time — that one is not same as this one.
Depending on what idea is accepted:
1. New ship that has boarding ability — that one is similar to this one but still can't say that it is same and merging. This ship is costlier, more healthy and more dangerous.
2. Tech or something like that which allows to warships and trirems (and their upgrades) to function like viking ship and tc at the same time — that one is not same as this one.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: New unit: Corsairs
this is definitely not the way we should go.which allows to warships and trirems (and their upgrades) to function like viking ship and tc at the same time
so #1 is the one i thought.
Re: New unit: Corsairs
If this is not gonna be at aos, then i'd like it to be at age of discovery, after some modifications (it must be 64x64)
Is it allright?
Lynx...are u ok with this?
Is it allright?
Lynx...are u ok with this?
Re: New unit: Corsairs
Here's a Corsair
Dunno if it fits the criteria though
Dunno if it fits the criteria though
- Attachments
-
- Corsair.png (1.32 KiB) Viewed 1752 times