Observatory
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Observatory
Nonoffense building.
Stats:
Hp: 18
Pierce: 3
Sight: 4
Capacity: 1
Everything else: 0
Ability:
Reveal
5 tiles of sight on any tile from 19 tiles away (24 max range of sight).
Should be built in 4 turns by normal workers.
Used for Long range sighting.
Only one can be built to avoid abuse.
Differences from watch tower, forest sentry:
Average sight stats for infantry,
Cannot passively detect invisible units,
No upgrades.
Stats:
Hp: 18
Pierce: 3
Sight: 4
Capacity: 1
Everything else: 0
Ability:
Reveal
5 tiles of sight on any tile from 19 tiles away (24 max range of sight).
Should be built in 4 turns by normal workers.
Used for Long range sighting.
Only one can be built to avoid abuse.
Differences from watch tower, forest sentry:
Average sight stats for infantry,
Cannot passively detect invisible units,
No upgrades.
OLÉ
Re: Observatory
One question - how to implement this ability?
I could add this as summoning of invisible, stepable unit vanishing after 1 turn, but summoning with such long range would be hard to use and give away enemy positions before use.
As Reveal shop item is hardcoded, I cannot reference it, but I'm affraid it would need coding.
I could add this as summoning of invisible, stepable unit vanishing after 1 turn, but summoning with such long range would be hard to use and give away enemy positions before use.
As Reveal shop item is hardcoded, I cannot reference it, but I'm affraid it would need coding.
Age of Strategy design leader
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Observatory
summoning currently is independent from spell range and can be used only in melee range.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Observatory
public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target location, target is read by the green environmental floating action.
OLÉ
Re: Observatory
In other words Reveal ability can now be done.Puss_in_Boots wrote: ↑Sat Jan 25, 2020 4:01 pm public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target location, target is read by the green environmental floating action.
Now only doing graphics for it all:
unit image
image while occupied
Reveal ability icon
Reveal ability projectile (may be the same as icon if transparent)
Age of Strategy design leader
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Observatory
Definitely would like to see how the observatory would look like.
Wise, Might, Loyalty. Forever stands Warfell.
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Observatory
It should have a telescope, and the stone structure will make it look medieval.
Here's an image:
http://www.skepticfriends.org/forum/upl ... vatory.jpg
Here's an image:
http://www.skepticfriends.org/forum/upl ... vatory.jpg
OLÉ
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Observatory
I think this maybe change ability to reaveal all invisible units in 15 range only for 3 turns and his coldown is 5 turns.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Observatory
I dont think such a long distance telescope can focus enough to discover invisible units and its quite useless too, most spys and assassins sneak through using battering rams and knights as cover
Remember be it real life or in-game best way to sneak in is in the midst of chaos
Remember be it real life or in-game best way to sneak in is in the midst of chaos
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Observatory
I like more still idea as scry spell for it (revealing some area in a range).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Observatory
Yeah, not changing the ability. Only needs images, 2 .json files, and edits to other files in order for it to be ready.
OLÉ
Re: Observatory
Exactly.
Gimme the images and jsons will be on my side.
Gimme the images and jsons will be on my side.
Age of Strategy design leader