Researchable Ability - Morphine
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Researchable Ability - Morphine
Stealable tech for all nations, morphine is a drug that numbs out pain. This ability will give +2 attack as the user is held back less by pain and can fight more offensivey.
Rsch time: 4, in Medic Camp
Lasts 3 trns
Cooldown: 6 trns
Rsch time: 4, in Medic Camp
Lasts 3 trns
Cooldown: 6 trns
OLÉ
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Re: Researchable Ability - Morphine
good! any image in hand for the tech?
- Puss_in_Boots
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Re: Researchable Ability - Morphine
Just a bad resize on me.
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OLÉ
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Re: Researchable Ability - Morphine
seems too realistic - my AA missiles too - we need to make it loook more like a "drawn" thing.
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Re: Researchable Ability - Morphine
i have found this, what do u think?
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- Puss_in_Boots
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Re: Researchable Ability - Morphine
I cartooned the resized a little bit to see if we can do better. This is a historical morphine needle drawing to me.
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OLÉ
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Re: Researchable Ability - Morphine
better but still looks too realistic
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Re: Researchable Ability - Morphine
i tried the same tool as on AA missiles
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Re: Researchable Ability - Morphine
@General Brave
this is a tech to be put in too
this is a tech to be put in too
Re: Researchable Ability - Morphine
Maybe this is just me but I think this is useless.
This could only be useful for the bazooka or flamethrower unit but not for ordinary soldier or machinegunner.
What about this instead.
Morphine abuse
He would be numb of pain and would be able to ignore damage for a turn and die after it. This can be used as a tactical tech for a last resort.
Using it also wouldn't reduce his turn to 0.
6turn research time
Maybe in tech 2 so it's not that abusable?
Usable one time per unit since they would die after usage.
This could only be useful for the bazooka or flamethrower unit but not for ordinary soldier or machinegunner.
What about this instead.
Morphine abuse
He would be numb of pain and would be able to ignore damage for a turn and die after it. This can be used as a tactical tech for a last resort.
Using it also wouldn't reduce his turn to 0.
6turn research time
Maybe in tech 2 so it's not that abusable?
Usable one time per unit since they would die after usage.
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Re: Researchable Ability - Morphine
I don't see why pharmacists would be researching into making soldiers abuse their technology. The long cooldown was infact thought of to prevent overdose. The point of drugs is to save lives, not end them sooner. Complete invincibility is unrealistic as not feeling pain is unequal to not taking damage.
But yes, there still is the problem of it wasting an action for temporary boost.
But yes, there still is the problem of it wasting an action for temporary boost.
OLÉ
Re: Researchable Ability - Morphine
I actually plan to do a separate topic about this but since I see this topic I thought they're the some in some point.
Invincibility is actually taken into account in my suggestion and that's why they die after the turn and not due to overdose since I don't know if they will really die in abusing it.
The story would be, since he is numb of pain he would be able to go front but die since he get fired by so many bullets.
It being a tech is for game sense since it being available at start would just be abused by players.
Invincibility is actually taken into account in my suggestion and that's why they die after the turn and not due to overdose since I don't know if they will really die in abusing it.
The story would be, since he is numb of pain he would be able to go front but die since he get fired by so many bullets.
It being a tech is for game sense since it being available at start would just be abused by players.