Strelets IMPLEMENTED
Re: Strelets
sorry, i saw now the stats.
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Re: Strelets
I think that all Russian units should have increased protection from convert and they should have reduced damage from convert, then you have technology "Fidelity" (I think you know about the Russian courage in defending the homeland).
- makazuwr32
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Re: Strelets
Personally i like the idea for this unit and this must be castle-only unit with high base stats but can't be affected by blacksmith upgrades and requires gunpowder tech for its ability.Alexander82 wrote:i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
My personal suggested stats:
Cost:3 turns
Hp:25
Attack:7
Range:1
Armor:2
Pierce Armor:0
Speed:3
Sight:6
Action/turn:1
Spell resistance:60
200% bonus against cavalry
Has ability "Musket shot":
Deals to single target in 6 range 12 damage, ignores armors, has 1 turn cooldown. (Requiers Gunpowder tech to unlock ability)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Strelets
This unit has similarity to Tercio. They are both good against cavalry and have musket/arquebush shot.
- makazuwr32
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- Location: Moscow, Russia
Re: Strelets
But Tercio is suggested already or not?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Strelets
Two options:
1. we merge the units and call it Strelet or Tercio
2. We make them different units (different roles)
1. we merge the units and call it Strelet or Tercio
2. We make them different units (different roles)
Thanks!
Josh
Josh
Re: Strelets
Tercio is more armoured. Also if allowed, tercio melee range is 2. I don't think streltsy need bonus against cavalry. Bonus against infantries is better.
- Gral.Sturnn
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Re: Strelets
Hold the phones! The tercio should be a pike only unit check my pikeman topic, for this russian fella we can have both the musket and the polearm, tercios was a term used for a spanish battle formation includong both pikemen and musketmen, and we already have a musketman so we only need the pikeman.
What I am triying to say is that the tercio is not so similar to this fella
What I am triying to say is that the tercio is not so similar to this fella
~Gral.Sturnn
Re: Strelets
Ok. I agree.
- Gral.Sturnn
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- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
- makazuwr32
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Re: Strelets
@Endru1241 can you check this topic?
I want your comment about strelets.
I want your comment about strelets.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Strelets
I would add them, if I started on units from early modern period (flavour-wise so they perfectly fit along with real polish hussaria, cossacks, other late arquebussers, cuirassiers, etc), but I believe next level of limiting technology (after gunpowder) would be needed.
I know we have tanageshima (which were clearly matchlock weapons), who doesn't even require gunpowder, but that's one of the units to change.
When adding them I would like image with both weapons, as transformation for different attack only seems rather wasteful. It would be better with shot ability. Best image I can think of would probably be with halberd in one hand and musket on the shoulder.
Stats I prefer would be around: 12-15 hp, 9-12 power, 0/0 armors, +100-200% bonus on mounted. Shot ability - 9-12 power, 5-6 range, 1-3 recharge
All these on 2 turn unit.
I wouldn't add any inaccuracy, because matchlock weapons were as accurate as crossbow, had similar effective range (some say a little smaller) and much more armor penetrating power. That explains the shot stats (the same logic would be applied to any unit requiring matchlock technology).
I know we have tanageshima (which were clearly matchlock weapons), who doesn't even require gunpowder, but that's one of the units to change.
When adding them I would like image with both weapons, as transformation for different attack only seems rather wasteful. It would be better with shot ability. Best image I can think of would probably be with halberd in one hand and musket on the shoulder.
Stats I prefer would be around: 12-15 hp, 9-12 power, 0/0 armors, +100-200% bonus on mounted. Shot ability - 9-12 power, 5-6 range, 1-3 recharge
All these on 2 turn unit.
I wouldn't add any inaccuracy, because matchlock weapons were as accurate as crossbow, had similar effective range (some say a little smaller) and much more armor penetrating power. That explains the shot stats (the same logic would be applied to any unit requiring matchlock technology).
Age of Strategy design leader
- Gral.Sturnn
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Re: Strelets
A way of balance is adding a turn for reload wouldnt it?
Matchlock muskets took a minute or longer to reload
Matchlock muskets took a minute or longer to reload
~Gral.Sturnn
- makazuwr32
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- Location: Moscow, Russia
Re: Strelets
Turn to reload will require new ability type = more coding for stratego.
I like this idea in general but maybe 2 turns is too cheap. I would like to see a bit higher hp (maybe +3-4 hp above your), affected by blacksmith OR some armor (normal only) and maybe higher range for ability at 3 turns cost.
Where he should be trainable by the way?
I like this idea in general but maybe 2 turns is too cheap. I would like to see a bit higher hp (maybe +3-4 hp above your), affected by blacksmith OR some armor (normal only) and maybe higher range for ability at 3 turns cost.
Where he should be trainable by the way?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Strelets
Nah. I ment regular cooldown.
If this unit would require around 20 turns of total research (not exclusive, but still) it should have attack, that can deal some damage despite armor. So at least it becomes arbalest alternative.
So, 18 hp, 3 turn unit affected by armor improvements from blacksmith?
Gunpowder weapons could have new blacksmith tech.
If this unit would require around 20 turns of total research (not exclusive, but still) it should have attack, that can deal some damage despite armor. So at least it becomes arbalest alternative.
So, 18 hp, 3 turn unit affected by armor improvements from blacksmith?
Gunpowder weapons could have new blacksmith tech.
Age of Strategy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Strelets
Sounds good for me.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.