Combined Bones
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Combined Bones
This tech has been on the back burner for some time...
Can this be looked at?
Can this be looked at?
Beware the calm before the Tempest. . .
Re: Combined Bones
Isn't it... Ready and approved by Alex? Only thing it could need to be JSONed is Stratego's approval...
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All help will be welcome.
All help will be welcome.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Combined Bones
There was no OFFICIAL approval...
@Stratego
What do you think?
@Stratego
What do you think?
Beware the calm before the Tempest. . .
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
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- Site Admin
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Re: Combined Bones
ok, but i think needs coding to be able to set only skeletons to sacrifice there (eg not zombies) - or can we already configure?)
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Combined Bones
I think not since this is the same problem we have with the fodder cannon using any kind of unit
Age of Fantasy design leader
- General Brave
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Re: Combined Bones
But once you make it work for a certain unit, the possibilities of combining units to make something better will be good.
Wise, Might, Loyalty. Forever stands Warfell.
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- Site Admin
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Re: Combined Bones
yes, General: please open topic for this new ability too. thanks
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Combined Bones
I think we might implement that but I think we should implement the specific monsters suggested by @makazuwr32
Age of Fantasy design leader