- it is a priority list that will never get closed
- Select here the most importants in your opinion
- You can change your votes any time
- will be more items, suggest please
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
We can keep it simple, perhaps the four directions.COOLguy wrote: ↑Fri Jul 06, 2018 4:05 am I actually think that the game is fine on graphics. Otherwise people will keep pushing for all this 3d memory hogging graphics instead of appreciating the game. We have quite a few terrains as well, so I would put graphics on the back burner.
Unless we can easily get amazing graphics that don't increase the file size lol
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
makazuwr32 wrote: ↑Fri Jul 06, 2018 7:11 am I still think that only thing it needs is more terrain tiles.
Swamps are definately needed - act as barrier for all mechanical unit like wagons and chariots but cavalry and infantries can move through with penalty: -1 speed for infantries and -2 to cavalries (flat, cavalry with speed 6 can move through swamp for 4 tiles and elephants can move on 1 tile only if they got there).
Special units like ranger and ninja can move there without penalty.
Also i want to see different version of current grass tiles, darker variant and dying variant (so it will be more brown with just few green parts left).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Was this supposed to mean?Making tile independent decorations (so eg. a little flower can be put anywhere)
Still want that color filter, so I can make it seems like it night time.