version 1.085
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version 1.085
version 1.084 published
Re: version 1.085
Rip Work progression
@Stratego (dev) how much do you guys get done on a month in aos?
@Stratego (dev) how much do you guys get done on a month in aos?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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- Site Admin
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Re: version 1.085
what do u mean?
- Alexander82
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Re: version 1.085
Balancing and bugfixing is not less important than putting new units in game...
Age of Fantasy design leader
Re: version 1.085
I never said they weren't but I don't see much stuff happening.
Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
Also a far as bugs, if I activate a random map I made then I try to delete it from random maps section my game crashes
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Re: version 1.085
thanks! please always send me crash report please if u face crash! thanks!
...
update: it is fixed will be in next, thanks!
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update: it is fixed will be in next, thanks!
- General Brave
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Re: version 1.085
So it seems I have finally have time to start writing descriptions, just need to remember the format.
Wise, Might, Loyalty. Forever stands Warfell.
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Re: version 1.085
new meium campaign: Comeback thanks to Aweguy!
many Alexander modifications, listed here:
5. lowered the bonusmending under construction for the fodder cannon (now it is -0.4)
6. corrected human fire archer bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls
These bonuses are completely same as elven fire archers.
7. Hospitalier on lvl 3 has now range 4.
8. Templars have now the heal ability
10. Aimed shot ability on elven archers now give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.
11. Human horse archers and double swordmen are put in the shop list (please check if they are overwrithing anything)
13. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.
14. Ent warrior, Ent demolisher, and summoned Ent should now be able to wnter ships but not wagons
15. Elven wagon is now trainable/constructible
uos 20
many Alexander modifications, listed here:
5. lowered the bonusmending under construction for the fodder cannon (now it is -0.4)
6. corrected human fire archer bonuses:
50% bonus to buildings
50% to fortifications
50% to ground transports
50% to skeletons
50% to animals plants
50% to siege machine
100% to ships
200% to mega buildings
200% to trolls
These bonuses are completely same as elven fire archers.
7. Hospitalier on lvl 3 has now range 4.
8. Templars have now the heal ability
10. Aimed shot ability on elven archers now give +5 attack and -4 speed for 2 turns without giving additional actions/turn instead of +1 damage, +1 action and -1 speed.
11. Human horse archers and double swordmen are put in the shop list (please check if they are overwrithing anything)
13. Not a bug but stats change for blade dancer of elves:
Increase his dodge counter (only) from 50% to 70%.
14. Ent warrior, Ent demolisher, and summoned Ent should now be able to wnter ships but not wagons
15. Elven wagon is now trainable/constructible
uos 20
Re: version 1.085
There is a mistake in version log, I'm not the one who made Inquisition campaign. It's HokanPL.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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Re: version 1.085
sorry, fixed!
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Re: version 1.085
changes from General:
- undead dragon cooldown is 4 instead of 8
- poison modifiers to manyu units (maybe it were better using poison effect with M_categories)
- hela and nazgul trevelien (campaign units)
- Tankhead forum hero change
- undead dragon cooldown is 4 instead of 8
- poison modifiers to manyu units (maybe it were better using poison effect with M_categories)
- hela and nazgul trevelien (campaign units)
- Tankhead forum hero change
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: version 1.085
Undead dragon summoning on lich must require corpses for summoning like it was before.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.085
but it needsmakazuwr32 wrote: ↑Sat Apr 13, 2019 11:08 am Undead dragon summoning on lich must require corpses for summoning like it was before.
"specCostNr":3,
"specCost":"NEARBY_CORPSE",