Temple of Nature - IMPLEMENTED
- makazuwr32
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Temple of Nature - IMPLEMENTED
Factory-type building for casters of elves.
Hp - 40
Armor - 0/3
Sight - 6 turns
Carry capacity - 3 units
Heal rate - 10
Spell resistance - 100%
Active effects - Delayed Vanishing
Cost - 5 turns
Builds:
Elf Druid (can still be trained in TC)
Elf Wizard (moved from TC)
Woodshaper (moved from TC, still can be trained in Great Tree)
Druidic Wisp (If implemented)
Druid of the Wind (if implemented)
Keeper of the Grove (if implemented)
Researches:
Nature (that gives +3 damage to ents and wolfes) (moved from TC)
Thunderstorm (moved from TC)
Hp - 40
Armor - 0/3
Sight - 6 turns
Carry capacity - 3 units
Heal rate - 10
Spell resistance - 100%
Active effects - Delayed Vanishing
Cost - 5 turns
Builds:
Elf Druid (can still be trained in TC)
Elf Wizard (moved from TC)
Woodshaper (moved from TC, still can be trained in Great Tree)
Druidic Wisp (If implemented)
Druid of the Wind (if implemented)
Keeper of the Grove (if implemented)
Researches:
Nature (that gives +3 damage to ents and wolfes) (moved from TC)
Thunderstorm (moved from TC)
Last edited by makazuwr32 on Wed Aug 01, 2018 6:38 am, edited 10 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: Temple of Nature
Sounds good to me. Keep lembas in tc though.
I wonder, instead of healing aura (healing isn't really a problem for elves, since they don't have much health and already have many ways to heal) maybe it would be a good idea to give delayed vanishing aura, like spirit tower. As a factory, we can't spam them, so it won't be as effective as spirit tower. Elves also don't have clockspinning, so it can't be used to build up ents. Mostly, it just allows you to keep a small defense force of ents and wolves around that can rush an invading army for a couple turns before vanishing sets in. Anyone else agree?
I wonder, instead of healing aura (healing isn't really a problem for elves, since they don't have much health and already have many ways to heal) maybe it would be a good idea to give delayed vanishing aura, like spirit tower. As a factory, we can't spam them, so it won't be as effective as spirit tower. Elves also don't have clockspinning, so it can't be used to build up ents. Mostly, it just allows you to keep a small defense force of ents and wolves around that can rush an invading army for a couple turns before vanishing sets in. Anyone else agree?
The glorious sun rises again
Re: Temple of Nature
Sounds good.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: Temple of Nature
Agree, i'll update post.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Temple of Nature
The only thing is that, at the moment, would only exist for 2 units
Age of Fantasy design leader
- makazuwr32
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Re: Temple of Nature
Just as new building in AoS.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Temple of Nature
I'm not saying I'm against that but before we might vote some more casters.
Age of Fantasy design leader
- makazuwr32
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Re: Temple of Nature
And because i voted for Woodshaper last vote.
And i have more ideas for elves incoming
And i have more ideas for elves incoming
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- makazuwr32
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Re: Temple of Nature
Updated first post.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: Temple of Nature
I tried to move here a temple from another game...
How is it?
I also have 64x64 version if someone wants to edit a bit it.
I must also mention that i'm not good at drawing from scrap. Only in editing maybe. but still i'm sure there is in this forum more people with far better skills.
Alexander82 for example.
How is it?
I also have 64x64 version if someone wants to edit a bit it.
I must also mention that i'm not good at drawing from scrap. Only in editing maybe. but still i'm sure there is in this forum more people with far better skills.
Alexander82 for example.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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- makazuwr32
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Re: Temple of Nature
This was took and modyfied from WC3
1-2 more opinions about picture and i'll put it into first post for "Discussing" or even "Finalized" Status
Upd.: Added image with dark outline.
Which is better?
1-2 more opinions about picture and i'll put it into first post for "Discussing" or even "Finalized" Status
Upd.: Added image with dark outline.
Which is better?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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- Location: Moscow, Russia
Re: Temple of Nature
Any criticism to images?
Which is better?
Which is better?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Temple of Nature
they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
- makazuwr32
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Re: Temple of Nature
1. What do you mean for "wrong angle"Stratego (dev) wrote:they are in wrong angle, and also they looks some kind of scaled images from the net - too blurry.
2.
3. This is my first try.makazuwr32 wrote:This was took and modyfied from WC3
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
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Re: Temple of Nature
check current building view angles and make image that is in same view angle.
- godOfKings
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Re: Temple of Nature
I m actually not sure how u imagined the building to look like, but wen I see an incomplete image the artist in me gets triggered, so I made these, hope u like it
- Attachments
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- Occupied temple
- temple1.png (1.98 KiB) Viewed 5805 times
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- Unoccupied temple
- tenple2.png (2 KiB) Viewed 5811 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Temple of Nature
I thought about less moss on that building but your variant is nice as well. Also with much better angle.
I like it.
I like it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Temple of Nature
So, speaking of mages, is this acceptable? Since it has an image and stats that is?
- General Brave
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Re: Temple of Nature
It would be a while for things to be accepted. Because my phone is broken and also Alexander is traveling.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Temple of Nature
In other words this is a maybe on the ready list.
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- Site Admin
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Re: Temple of Nature IMPLEMENTED
IMPLEMENTED - I hope i did right.
please check.
uos 20
please check.
uos 20
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- Site Admin
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Re: Temple of Nature IMPLEMENTED
would be awesome if the image would animate a little (eg. the occupied one - the green floating circles)!
please someone try - thanks!
please someone try - thanks!
Re: Temple of Nature IMPLEMENTED
@Savra you can take this off the ready list
Its in
Its in
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Alexander82
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