Slime beast: Beast look like make for slime,can trow its smaller version,fast and got not bad attack
Cost:3 Hp:8 Attack:10 Range:1 Armor:0 Bio armor:1 Speed:4 Got albitly to throw 3 slime kids (Hp:5 Attack:5 Range:1 Phisical Armor:0 Bio armor:0 Speed:5),they spawn at random,free field at range 3
Slime beast IMPLEMENTED
Slime beast IMPLEMENTED
Last edited by Midonik on Wed Jan 23, 2019 3:56 pm, edited 3 times in total.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Slime beast
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Slime beast
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Slime beast
please wait for the design rules if it's 32x32 image or 64x64. Btw, nice image! but not look 3D or better position.
Re: Slime beast
Hello Everyone!
are you agree on my Suggestion About Design Rules, If you didnt see it yet, why not? lets Check it now!
viewtopic.php?f=139&t=3428
are you agree on my Suggestion About Design Rules, If you didnt see it yet, why not? lets Check it now!
viewtopic.php?f=139&t=3428
::Unit Design::
-32x32 (1x1 unit) (normal)
-64x64 (2x2 unit) (big)
-32x64 (1x2 unit) (tall)
-Default team colors
::Unit Types::
-Infantry (natural and artificial robot machine)
-Ranged (natural and artificial robot machine)
-Mounted or Necromorph/Host/Monster
-Seige or big Machines robots (e.g 15 feet tall huge robot machine destroyer)
-Others (flying,land,water..etc)
Unit Weakness & Strongest
(left side= The strongest than)
(right side= The weakest)
Infantry vs. Structures, Ranged (close combat)
Infantry (Anti Mounted) vs. Mounted
Ranged vs. Infantry, Seige (range attack)
Seige vs. Mounted,Structure
Mounted vs. Infantry,Ranged
Re: Slime beast ACCEPTED
Ok so it's in with stats changes, the most important thing is that they have toxic weapons (like chemical artillery's) and that they have 10 physical armor, so for example human artilleries deal 1 damage to them, while the energy attacks (like infantry of humans and reptilans) easily takes it down.
Some testing and whoa, acctualy it's good anit-infantry unit (given infantries can one shoot it), if using tanks wasn't a necessary against reptilians before, now it is.
Some testing and whoa, acctualy it's good anit-infantry unit (given infantries can one shoot it), if using tanks wasn't a necessary against reptilians before, now it is.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.