Indicator to show if a tc isn't producing ... - IMPLEMENTED
Indicator to show if a tc isn't producing ... - IMPLEMENTED
I think it'd be a good idea to have some kind of indicator to show if a building isn't creating anything. Because during when I play I sometimes have to check all my structures so I don't waste turns. The indicator could be like a small exclamation mark.
Re: Indicator to show if a tc isn't producing anything
Hi
You be right its needed.
I think yust the grey color like the
Stand ground units...
Patroid
You be right its needed.
I think yust the grey color like the
Stand ground units...
Patroid
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Re: Indicator to show if a tc isn't producing anything
that is not so good, because any building can have action too (like the castle)
so we should figure out something else.
so we should figure out something else.
Re: Indicator to show if a tc isn't producing anything
Here are some possibilities:
Colour tint. Eg red
Symbol eg "!"
Change in the units appearance (like when the windows light up)
Button/toolbar telling you how many buildings are unproductive.
When you press end turn it gives warning, and if you accept it zooms to the structure in question
A default unit to produce.
We could have a little vote here, if you want.
Reply your favourite, a mix or your own idea.
Colour tint. Eg red
Symbol eg "!"
Change in the units appearance (like when the windows light up)
Button/toolbar telling you how many buildings are unproductive.
When you press end turn it gives warning, and if you accept it zooms to the structure in question
A default unit to produce.
We could have a little vote here, if you want.
Reply your favourite, a mix or your own idea.
Re: Indicator to show if a tc isn't producing anything
Hmm a default unit would only be a bandaid on a lost turn, and even an indicator, while it can help, doesn't solve some wasted time on the players end. At the end of every turn or every other turn, I would scroll through the map and check every single tc to see what was built and how long I have left so I can plan accordingly. Sometimes my finished transports at the corner of a huge map sit there for a turn or two unnoticed while I attended the other 15 tcs and 18 production buildings (ex. the map for fire war campaign >.<)
I'd say the best would be the toolbar idea. A general stats overview popup page showing all the buildings productions, we can scroll it so it works on the bigger maps as well. And a click to center on tc button as well. An even awesomer thing to have is to be able to change production via this popup! (Cherry on top of course)
I'd say the best would be the toolbar idea. A general stats overview popup page showing all the buildings productions, we can scroll it so it works on the bigger maps as well. And a click to center on tc button as well. An even awesomer thing to have is to be able to change production via this popup! (Cherry on top of course)
Re: Indicator to show if a tc isn't producing anything
Ah yes, a pop-up page with a list of what your tcs are producing, so you can just observe - that would save a lot of time, plus it would stop you making mistakes. If it could show the units it withholds, that'd be good. One time I forgot about a distant tc that was producing ornithopters. When I finally noticed it, I had a mini army of 3 ornithopters!
I wasn't complaining though . I think ornithopters are better in numbers.
I wasn't complaining though . I think ornithopters are better in numbers.
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Re: Indicator to show if a tc isn't producing anything
there is a version up on server, try it.
the icon is a a little harsh, here it is if anyone can make it better:
(but dont forget i had to use 2 colors (green and red) because a simple red image is not visible for a the red team, and a simple green would be not visible for the green team.)
the icon is a a little harsh, here it is if anyone can make it better:
(but dont forget i had to use 2 colors (green and red) because a simple red image is not visible for a the red team, and a simple green would be not visible for the green team.)
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Re: Indicator to show if a tc isn't producing ... - IMPLEMEN
any thoughts on this indicator?
Re: Indicator to show if a tc isn't producing ... - IMPLEMEN
Hi
First i thought why not white,
But now i think its ok.
Patroid
First i thought why not white,
But now i think its ok.
Patroid
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Re: Indicator to show if a tc isn't producing ... - IMPLEMEN
The indicator looks great, but it's only appearing when you initially acquire a factory building or a research is completed...i.e., it doesn't appear if a barracks/TC/archery range, etc., isn't producing because of filled capacity...is that intentional?
Last edited by max-damage on Fri Jan 30, 2015 11:15 pm, edited 1 time in total.
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Re: Indicator to show if a tc isn't producing ... - IMPLEMEN
exactly.
should it indicate that too?
should it indicate that too?
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Re: Indicator to show if a tc isn't producing ... - IMPLEMEN
It would help a lot if it did....a lot of times I'll leave a unit or two inside a garrisonable structure to defend it and forget to check it for awhile, meanwhile it produces a bunch of units, fills up and stops producing...Daniel (the dev) wrote:exactly.
should it indicate that too?
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...