Wrath DISCUSSING
Wrath DISCUSSING
Allow golem to hit the ground hard to produce shockwave that fear and damage all nearby enemies. Cooldown=2turns. Cost=6 turns.
- Attachments
-
- spirit onnd.png (1.6 KiB) Viewed 7024 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath
Is it a special ability or do you jut want to add trample to the golems?
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath
Being a physical effect why don't we base resistance to power instead of resistance? It would be weird that a elf might resist this effect thanks to spell resistance
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath
I ike the active skill idea.
I was thinking it should be based on target size (like maxhp or power) instead of resistance to spells (since it is not a spell)
I was thinking it should be based on target size (like maxhp or power) instead of resistance to spells (since it is not a spell)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath
Mmmmm What about something simpler? Attack of golems have a certain % to cause fear to the target?
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath
ok, then i'll put it into the finalized proposals as it is ready to vote
Age of Fantasy design leader
Re: Wrath DISCUSSING
I got a different idea. All golems get stomp ability. Works like the fireball spell but zero range (only on self). All enemy unit in range of this effect will lose 5 Hp and gain fear effect. Cooldown=2 turns.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
Daniel told me is not possible to make a 30% fear on attack.
We might give it a special ability that hits and cause fear or an aura of fear in a small range.
We might give it a special ability that hits and cause fear or an aura of fear in a small range.
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
I feel golems need more usefulness maybe wrath can be added to undead?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
I would like to make a different kind of fear effect. In my opinion fear should just make you loose temporary control of your unit for its duration. In a perfect implementation it should also force the unuts to move farther from enemy units (ideally the one that caused fear, but I think it isn't possible).
@Stratego (dev) do you think it could be possible to make such an effect?
To begin with it should just make the unit not controllable by the player (so that it can't decide where it should move or how it should act).
@Stratego (dev) do you think it could be possible to make such an effect?
To begin with it should just make the unit not controllable by the player (so that it can't decide where it should move or how it should act).
Age of Fantasy design leader
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wrath DISCUSSING
if you say this: " is not possible to make a 30% fear on attack."
good news: it is not true if we put it this way, as we in AOW already have the Stuka plane that causes the target a fear effect after attack (similarly as poison archer does with the trnweaponeffect definition)
i think there was something else that makes it not possible.
about: control thing. we have/had orc greem dragon a setting so plaer not but AI controlled it, i think that was a specunitaction - ergo: it can be done already (i mean that not player will control it - but will behave like an AI unit not like you described running an panicking thingie)
good news: it is not true if we put it this way, as we in AOW already have the Stuka plane that causes the target a fear effect after attack (similarly as poison archer does with the trnweaponeffect definition)
i think there was something else that makes it not possible.
about: control thing. we have/had orc greem dragon a setting so plaer not but AI controlled it, i think that was a specunitaction - ergo: it can be done already (i mean that not player will control it - but will behave like an AI unit not like you described running an panicking thingie)
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
I knoe that, I'm the one who asked you to implement that effect xDStratego (dev) wrote: ↑Tue Sep 15, 2020 8:19 am if you say this: " is not possible to make a 30% fear on attack."
good news: it is not true if we put it this way, as we in AOW already have the Stuka plane that causes the target a fear effect after attack (similarly as poison archer does with the trnweaponeffect definition)
i think there was something else that makes it not possible.
Age of Fantasy design leader
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Wrath DISCUSSING
i have just updated my answer - and yes i see now that i read a 3 year old post - i thought it was new
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
Yes but that was exploitable woth waypoints and you could choose the target if it was in the range of the unit.Stratego (dev) wrote: ↑Tue Sep 15, 2020 8:19 am about: control thing. we have/had orc greem dragon a setting so plaer not but AI controlled it, i think that was a specunitaction - ergo: it can be done already (i mean that not player will control it - but will behave like an AI unit)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Wrath DISCUSSING
Stratego (dev) wrote: ↑Tue Sep 15, 2020 8:22 am i have just updated my answer - and yes i see now that i read a 3 year old post - i thought it was new
Age of Fantasy design leader
- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy
Re: Wrath DISCUSSING
Do bon gokems have emotions? Why do they wrath if they are dead
THE WORLD WILL BE MINE!