Rebalancing topic - worst units - Undead
Re: Rebalancing topic - worst units - Undead
A new reanimation tech for the late game
Re: Rebalancing topic - worst units - Undead
Hi all, can any one explain me how the volcan deal 45 damage in total, and the mansion only deal 18?? I'm geting to angry, because you say that if you implement something for undead the game will cras, but it is already crased whit the massive improve of the orc (that are doing that race stronger and stronger). Pleas, esplain me that and why you abandonar de undead race!!
(Sorry for the mistakes)
(Sorry for the mistakes)
- Alexander82
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Re: Rebalancing topic - worst units - Undead
Undeads are expecting 3 upgrades to be in. I would change the mansion too tough (i'd start with giving 4 slots to begin with)
The volcano can't hit flying units and has lower range. It has a completely different approach.
The volcano can't hit flying units and has lower range. It has a completely different approach.
Age of Fantasy design leader
Re: Rebalancing topic - worst units - Undead
You only need 4 fire skull trowers to take down a volcano (after fire damage) you should load them up in wagons and have at it. They are cheap too
Re: Rebalancing topic - worst units - Undead
I think necromancer should be faster I know wagon
but I think they should be faster anyway
he can summon flesh golem but before they reach corpses they can vanish
lich is slow but he has long reanimate range
but I think they should be faster anyway
he can summon flesh golem but before they reach corpses they can vanish
lich is slow but he has long reanimate range
Im not coming. Im impending
- Alexander82
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Re: Rebalancing topic - worst units - Undead
What about raising the spell range?
Age of Fantasy design leader
Re: Rebalancing topic - worst units - Undead
maybe still low speed and small spell range
but
have chances to reanimate stronger units (fire skull thrower armored skeletons)
or
have chances to summon spirits (banshee Shade or something like wraith(new unit))
but
have chances to reanimate stronger units (fire skull thrower armored skeletons)
or
have chances to summon spirits (banshee Shade or something like wraith(new unit))
Im not coming. Im impending
Re: Rebalancing topic - worst units - Undead
Maybe let's leave his speed or his range and give him some power?
or let's give him ability to make ghost type units instead of skeletons and zombies
or let's give him ability to make ghost type units instead of skeletons and zombies
Im not coming. Im impending
- Alexander82
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Re: Rebalancing topic - worst units - Undead
We should differentiate more reanimators though
We should avoid making one unit useless compared to another one
We should avoid making one unit useless compared to another one
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- LordOfAles
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Re: Rebalancing topic - worst units - Undead
I have a objection-Zombie.
Its currently better and cheaper to train armored skeleton swordsman than to train a zombie with same cost but almost same stats as basic skeleton swordsman,despite Poisonous bite.
What i though is to leave the stats,but make a new tech or even without tech-Infection.Simple,when target is killed by a zombie,there is 50% chance to spawn another zombie(works only for flesh units)
So should this be a tech(i got a name already,Virus),or should be ability without tech?
If we improve a zombie,in undead there wont be any useless units anymore
Its currently better and cheaper to train armored skeleton swordsman than to train a zombie with same cost but almost same stats as basic skeleton swordsman,despite Poisonous bite.
What i though is to leave the stats,but make a new tech or even without tech-Infection.Simple,when target is killed by a zombie,there is 50% chance to spawn another zombie(works only for flesh units)
So should this be a tech(i got a name already,Virus),or should be ability without tech?
If we improve a zombie,in undead there wont be any useless units anymore
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Rebalancing topic - worst units - Undead
Isn't poisoning worth it while fighting big units? Anyway if a target becomes a zombie you loose its corpse so it might be better if it remains a corpse if you have casters near.
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- LordOfAles
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Re: Rebalancing topic - worst units - Undead
Until poison gets stackable,no.You can always choose will you attack with a skeleton or zombie
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Rebalancing topic - worst units - Undead
I would even give a 100% chanxe, however i would add a tech for that.
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- LordOfAles
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Re: Rebalancing topic - worst units - Undead
Maybe 75%?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Rebalancing topic - worst units - Undead
100% is just fine. It's about the only reason to use zombies I can think of.
The glorious sun rises again
- LordOfAles
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Re: Rebalancing topic - worst units - Undead
Ok,and good for some apocalypse maps too
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Rebalancing topic - worst units - Undead
Ill make a vote
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.