Kobold priest — ARCHIVED
Kobold priest — ARCHIVED
Git healing albitly,mayby armor and power buff too.
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- Skelegonsans
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Re: Kobold priest
Noice. Ideas for stats:
cost:3 (ground) (spells: healing (10), strenghten and double strike.)
Hp 14
Atk 2
Arm/p.arm 0/0 (i generally put kobold units with 1/1 but this is a priest so armor should be zero..)
Speed 3
Sight 4
Is it good?
cost:3 (ground) (spells: healing (10), strenghten and double strike.)
Hp 14
Atk 2
Arm/p.arm 0/0 (i generally put kobold units with 1/1 but this is a priest so armor should be zero..)
Speed 3
Sight 4
Is it good?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold priest
Yes,I think
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- Skelegonsans
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Re: Kobold priest
Any sprite yet?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold priest
You mean image? I totaly cant make them.
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- Skelegonsans
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Re: Kobold priest
Can anyone else make a sprite for it?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Kobold priest
?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold priest
isn't the same as the kobold shaman? We shouldn't make 2/3 spellcaster for any subrace.
1 kobold caste, 1 liard caster and 1 snake caster are more than enough to start.
If you look at elves, humans and orcs they have 2 casters each and they work perfectly. There is no point into making 10 spellcaster for a race (not at this point at least)
1 kobold caste, 1 liard caster and 1 snake caster are more than enough to start.
If you look at elves, humans and orcs they have 2 casters each and they work perfectly. There is no point into making 10 spellcaster for a race (not at this point at least)
Age of Fantasy design leader
Re: Kobold priest
Kobold shaman havent got healing,bit mayby you right.
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Re: Kobold priest
i agree with alexander,
- Alexander82
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Re: Kobold priest
We will discuss the spellcaster to give them different roles (like healing, support or attack) but let's avoid making too many overlapping units
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- Skelegonsans
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Re: Kobold priest
Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold priest
i agree but need to change the name. priest is sounds wierd. maybe kobold healer.
- Alexander82
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Re: Kobold priest
The warmage is a melee unit that seems like a spellcaster but it definitely works as a meee fighter. His spells are autocasting (he can't buff other units) it mostly for flavor reasons and it doesn't cover any spellcaster role (it isn't a healer, nor a buff/debuff unit and has no aoe spells)Skelegonsans wrote:Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
We need to focus our casters with their role in mind.
Until now we made some sort of suggestion brainstorming having a lot of units that cover the same roles (it happenned also with spearmen). We need to project a bit more what we're going to make or wel'll end up with a army where you don't know which unit do what.
We might make 2/3 infantry units, 1/2 anti cavalry, 2/3 ranged units, 2/3 spellcasters, 1 or 2 heavy hitters, 1 or 2 flying units and so on...
Age of Fantasy design leader
- Skelegonsans
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Re: Kobold priest
Not quite.
Kobold shaman: Supportive/main spellcaster.
Snakeman shaman: offensive & suportive/special spellcaster (like troll shaman)
Kobold priest: Main healer
See?
But yeah. When creating unit ideas, the creator should give unit role.
Kobold shaman: Supportive/main spellcaster.
Snakeman shaman: offensive & suportive/special spellcaster (like troll shaman)
Kobold priest: Main healer
See?
But yeah. When creating unit ideas, the creator should give unit role.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold priest
Instead of 2 kobolds caster why not a lizard healer? (or make the kobold healer and the lizard support)
Age of Fantasy design leader
Re: Kobold priest
make this as a basic unit
- Skelegonsans
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Re: Kobold priest
Well then, lets make this unit "lizardman priest" instead
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Kobold priest
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 16
Atk 2
Arm/p.arm 0/0
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 16
Atk 2
Arm/p.arm 0/0
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold priest
I would make the spellcaster with a progressive cost (also to make them different)
Considering that the base lizard is 3 this one might be 4 or 5 and the snake 6 or 7
Obviously stats will be scaled with the unit itself
Considering that the base lizard is 3 this one might be 4 or 5 and the snake 6 or 7
Obviously stats will be scaled with the unit itself
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold priest
Ok, then i will reduce cooldown of dragon influence and raise stats to have a cost 4 unit. What about now:
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 17
Atk 4
Arm/p.arm 1/1
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
EDIT: Raised cooldown.
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 17
Atk 4
Arm/p.arm 1/1
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
EDIT: Raised cooldown.
Last edited by Skelegonsans on Thu Nov 10, 2016 2:57 pm, edited 1 time in total.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold priest
I didn't read the spell. It seems a bit strong. If you only gave a bonus it would br ok but this way you are both buffing your units and debuffing others. I would make a longer cooldown or i would rethink the spell a bit
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
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Re: Kobold priest
Its just for 2 turns. Besides, the attack increase/decrease is not that high, nor is the aoe very big. But indeed, i think a cooldown of 3 or maybe even 4 is better. (I prefer 3.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold priest
i agree
- makazuwr32
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Re: Kobold priest
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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