Sunrise:3 Elf Geodryw (op) although it took a long time to set it up but it can have a insane range and damage via Enchant Nature's Fury.one of this in Tc.it's stone fall have base range is 9 and base damage is 144 with building bonus after all tech.it also have 2 actions after tech.Via Enchant Nature's each copse will increase 1 spell range and two spell power.maybe makes Enchant Nature's do not give spell range
stratego:Mak has also mentioned that the final tech for geodryw (+4 power, +1 range, +1 action) needs stratego to implement mutually exclusive techs. Then there is to be a similar tech for arcane caster (sorceress I believe) but both such techs will only be available if you don't research any techs for the other caster type. (Aka if you upgrade arcane casters at all you can't max out geodryw, and if you max out geodryw you will not be able to upgrade arcane casters)
remark: i disagree to annoy players by making a mistake and can not be undoed (inventing one - and later he want anohter)
so the change should come without the "mutual exclusive" feature
lucifer:
Mak:-Geodryw (Op)
Higly surclasses the ent thrower by versatility and his aoe 100% stun is a force to be reckoned with
Geodryw — need to fix few of his abilities.