Not sure if that's intentional, so I'm posting it here.
Basically, shielder, defender and guardian are categorized as [Heavy Infantry][Medium Armored] (among others), while enforcer, which is their mercenary counterpart, is categorized as [Heavy Infantry][Heavy Armored], which creates some differences on which units to use against each of them, even though they have the same exact stats and bonuses when both are fully upgraded (with the only other difference being that enforcers are mercenaries and guardians aren't), and I think that might be very unintuitive, so I think making either both [Medium Armored] or both [Heavy Armored](which I think makes more sense) would improve their consistency.
Shielder line vs enforcer armor type difference IMPLEMENTED
Put here any ideas, suggestions about unit or structure properties.
Re: Shielder line vs enforcer armor type difference
Very little thing, but changed enforcer category to medium armored.
Heavy armored is supposed to represent heavy reliance on armor itself, like various knights.
Shielder line is common infantry trained to act as heavy infantry (good organisation, tight formation, protecting each other with shield wall or variant of that), but as mainly commoners - not so many would have good armor.
When assigning those - I searched for units starting with quite high melee armor for their hp and tier.
Heavy armored is supposed to represent heavy reliance on armor itself, like various knights.
Shielder line is common infantry trained to act as heavy infantry (good organisation, tight formation, protecting each other with shield wall or variant of that), but as mainly commoners - not so many would have good armor.
When assigning those - I searched for units starting with quite high melee armor for their hp and tier.
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