Stratego (dev) wrote: ↑Sat Apr 08, 2023 11:16 pm
i read an article (
link) about RTS games and some points are really true for our AO* TBS games.
Time Commitment: RTS games have quite a high skill floor as well as skill ceiling. It takes a while to get to even passable in RTS games and it takes a long time to actually get to the point that you are good. This makes the genre rather inaccessible to new players as they might feel too intimidated to even try or try but spend all their time losing which is going to make them give up. It also makes it easy to hemorrhage more experienced players as if they drop out of the game for a while (for whatever reason) they might decide that it is too much effort to pick it up again later.
do we have this problem?
i saw several comments that our game is "easy to learn - but hard to master" but i also saw mentioning it is too hard (mostly AOF maybe?)
so question: Do we have this problem?
Gosh. This calls to out so accurately. I have played AoS many years ago, never reached quite the level of "good" but it was fun. Fricking lose my account password, so I had to restart.
I believe this happened twice. Imagine replaying the game twice in singleplayer, just to get the units you once had.
This killed some joy out of the game. Anyhow, I had to leave the game for private reasons, and frankly jumped on the AoW beta when it came out.
It never did give me quite the same experience as AoS but it was sufficient. One day, last year, I came back to AoS and it was so beautiful in terms of all the new fractions and units and....
"It also makes it easy to hemorrhage more experienced players as if they drop out of the game for a while (for whatever reason) they might decide that it is too much effort to pick it up again later."
I deleted the game.