Shroomies IMPLEMENTED
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Shroomies IMPLEMENTED
Cost 2
Hp 14
Power 5 (chemical, poisoned weapon)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%
Your average infantry division. Highly effective against biological targets, since they can be poisoned, but not as good against machines. Most likely to be raised from generic corpses
Hp 14
Power 5 (chemical, poisoned weapon)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%
Your average infantry division. Highly effective against biological targets, since they can be poisoned, but not as good against machines. Most likely to be raised from generic corpses
The glorious sun rises again
Re: Shroomies
Sounds good.
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Re: Shroomies
The effect will be different form the toxin effect - those are for powerful chemical weapons. This will be weaker posion, less attack per turn and in total, longer duration. Bio armor should be 1. Otherwise it's good.
For image... Try to make them look like the humanoid mashrooms, but not Earth mashrooms. They should have "hats" like heads, but colour should be different. Something fancy, like purple. Also, instead of normal weapon, make them some sort of "launcher" like arm so they just spilt posion from it. Since myconids are supposed not to have any technical stuff, everything (or almost) mutated, unless stolen.
For image... Try to make them look like the humanoid mashrooms, but not Earth mashrooms. They should have "hats" like heads, but colour should be different. Something fancy, like purple. Also, instead of normal weapon, make them some sort of "launcher" like arm so they just spilt posion from it. Since myconids are supposed not to have any technical stuff, everything (or almost) mutated, unless stolen.
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Re: Shroomies
Grafic inspirations:
https://pin.it/jftszc7s73bkox
https://pin.it/tyyxhbqazcsz4r
Some sort of mix of those - the horrible, rotten, posioned aspect of one and "alien", odd, unique of other.
https://pin.it/jftszc7s73bkox
https://pin.it/tyyxhbqazcsz4r
Some sort of mix of those - the horrible, rotten, posioned aspect of one and "alien", odd, unique of other.
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All help will be welcome.
All help will be welcome.
Re: Shroomies
More up to date stats:
Cost: 2
Hp: 26
Attack: 7 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
Cost: 2
Hp: 26
Attack: 7 (chemical, poisoned weapons)
Range 1
Armor: 0/0/1 (bio)
Speed and sight: 3
Psychic resistance 0%
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All help will be welcome.
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Re: Shroomies
Anchars image
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- Posts: 177
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Re: Shroomies
Are they going to be summoned from bodies is it?
Re: Shroomies
Check death cap topic for example.
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Re: Shroomies READY
I watched many liked the blue coloring. How about making red do blue?
Re: Shroomies READY
Honestly I do also think blue would look better
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