Hi.
Is it possible for pop counter to be updated in real time? IE whenever you create or delete a unit (through raise dead, summons, killing a unit, it dying from enemy, etc etc).
While playing as undead, pop limit comes up almost every match, and it's a guessing game of how many units should one destory to get below the pop limit.
Unless you feel like counting your 200ish units, there's no way to know whether you have killed enough or not.
Live pop limit update IMPLEMENTED
Live pop limit update IMPLEMENTED
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Live pop limit update
@Stratego (dev)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Posts: 74
- Joined: Thu Jul 15, 2021 10:47 am
Re: Live pop limit update
A small tip is quit the game and rejoin itVulkan wrote: ↑Wed Jul 20, 2022 7:53 am Hi.
Is it possible for pop counter to be updated in real time? IE whenever you create or delete a unit (through raise dead, summons, killing a unit, it dying from enemy, etc etc).
While playing as undead, pop limit comes up almost every match, and it's a guessing game of how many units should one destory to get below the pop limit.
Unless you feel like counting your 200ish units, there's no way to know whether you have killed enough or not.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Live pop limit update
Please note this can be exploited to surpass population limits by however much you can make in one turn.
The glorious sun rises again
Re: Live pop limit update
Ah, thanks for the tip.
If it's possible to update the pop by quitting and rejoining, making it live update shouldn't be too hard right?
If it's possible to update the pop by quitting and rejoining, making it live update shouldn't be too hard right?
Don't blink. Don't even blink. Blink and you're dead. Don't turn your back. Don't look away. And don't blink.
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Live pop limit update
please specify a little more when it is not updated and "what" is not updated.
what i checked is the current pop / factory count / mega count on the top of the game screen.
and it is updated when observing player's (you) unit :
- destroyed
- spawned / produced
- changed owner
- turn started
please confirm that all these cases the counters counted immediately (so it works) and tell me which case it is no working.
what i checked is the current pop / factory count / mega count on the top of the game screen.
and it is updated when observing player's (you) unit :
- destroyed
- spawned / produced
- changed owner
- turn started
please confirm that all these cases the counters counted immediately (so it works) and tell me which case it is no working.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Live pop limit update
Unit count is updated at turn initialization and when you leave your turn and come back. Not sure about on production, but building and summoning units don't update the count. Haven't looked at changing ownership yet. Units destroyed during your turn (at least via deletion) do not update either
Factory and mega building counts are updated as soon as you lay the foundation.
Factory and mega building counts are updated as soon as you lay the foundation.
The glorious sun rises again
-
- Site Admin
- Posts: 15754
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Live pop limit update
you a right - there was a cache for the pop value - ok i made a change - hopefully not slowing the AI runs with it.
will be in in next update.
will be in in next update.