PRI#9 Laborers IMPLEMENTED

Post Reply
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

PRI#9 Laborers IMPLEMENTED

Post by Stratego (dev) »

Scout cavalry have no bonuses against them so healthy laborers(Orc, lizards, dwarf) can tank them too well for workers.
Extremely high hp for lizard laborer in mid, late game his hp could reach to 145hp.
After last updates laborers lose bonus from ambidexteria tech so they stand useles for humans now.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: PRI#9 Laborers

Post by Stratego (dev) »

makaw:
Laborers:
Probably they are missing "worker" category.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: PRI#9 Laborers

Post by Stratego (dev) »

i think laborers must not be workers (as they will be able to construct everything)
but the co_workers category should also get the bonus.

whatever it is a "bug" as i see.

so ACCEPTED_SOLUTION
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Post by makazuwr32 »

"Workers" category here means that they are non-combatants who help in developing base. How it is secondary question.
By the wya money couriers also must have this category.

Maybe it will be better to rename that category alas into something like "non-combatants", "villagers", "citizen" or like that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Post by Stratego (dev) »

i am confused again.
All laborers and wokrers are in u_worker or u_laborer
and light cavalry have bonus against both categories.

are you sure it is still a problem?
Vladneral
Posts: 116
Joined: Sat Sep 11, 2021 10:58 am

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Post by Vladneral »

After last version update they have.

And here two questions about laborers - second:
"Ambixteria" tech (after two last updates) no affects on laborers anymore. That makes human laborers useles.
Stratego (dev)
Site Admin
Posts: 15750
Joined: Fri Apr 25, 2014 9:28 pm

Re: PRI#9 Laborers ACCEPTED_SOLUTION

Post by Stratego (dev) »

"After last version update they have."
you mean they are fixed now?

ambidextria: ok, i check.... checked and yes U_LABORERS were not targeted, now they are so this one fixed
Post Reply

Return to “Closed ones”