PRI#3 Snakes IMPLEMENTED
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PRI#3 Snakes IMPLEMENTED
Snakes too strong early & medium game unit from cheap building.
Fast decision: remove snake building from constructable. (That still can be recruit from mega)
Another decision: increase stats and cost for snake building and lock them behind subrace tech.
Fast decision: remove snake building from constructable. (That still can be recruit from mega)
Another decision: increase stats and cost for snake building and lock them behind subrace tech.
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Re: PRI#3 Snakes
makaw:
Snakemen:
They will become full sub in future.
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Re: PRI#3 Snakes
remark: if this is really a problem the "future" is not a good suggestion,
this topic needs a few days solution
this topic needs a few days solution
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Re: PRI#3 Snakes
a costier snake building is enough? any sugestion how costy to build will be good?
- makazuwr32
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Re: PRI#3 Snakes
I am fine to lock them behind sub even right now.
Especially since they also will get along with themselves hydra. So 3 units already — savages of orcs have same amount.
What do we need for that though:
1. Image for tech;
2. Costlier building;
3. Addition of hydra into snake building and snakemen into temple.
For more details consult with @Savra since he is in charge of developing scalefolks race.
Especially since they also will get along with themselves hydra. So 3 units already — savages of orcs have same amount.
What do we need for that though:
1. Image for tech;
2. Costlier building;
3. Addition of hydra into snake building and snakemen into temple.
For more details consult with @Savra since he is in charge of developing scalefolks race.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: PRI#3 Snakes ACCEPTED_SOLUTION
awesome! ACCEPTED_SOLUTION is set.
Re: PRI#3 Snakes ACCEPTED_SOLUTION
Ya, I have a ready image already for this, I'll put it in.
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Re: PRI#3 Snakes ACCEPTED_SOLUTION
are you? ok! than this is the only one i have not IMPLEMENTED.
i send you all other files now.
i send you all other files now.
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Re: PRI#3 Snakes ACCEPTED_SOLUTION
this one is partailly ready: snake pit is locked behind a tech.
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Re: PRI#3 Snakes IMPLEMENTED
i randomly increased snakepit hp (100->140) that will increase buildcost too.
so i can close it to see more clearly in balance section
ok?
so i can close it to see more clearly in balance section
ok?