foxholes
Re: foxholes
By "foxhole" I mean single-man, occupiable, hole in the ground for cover. Not to be confused with the trenches engineers and rifleman construct. Not an obstacle for vehicles, simply cover, to give a bonus to defense.
- Matheus Nascimento
- Posts: 167
- Joined: Mon Feb 22, 2021 2:33 pm
- Location: Goiás/Brazil
Re: foxholes
Like the Age of World Wars trenches.
Re: foxholes
Different from trenches, but with similar function. Trenches are an obstacle to vehicles and can be built into complexes. They are occupiable by vehicles and mobile guns. This is for a single infantry unit, like paratroopers or rifleman, and not an obstacle. Simply for defense boost. A shallow dug out, just large enough for a man. Not an obstacle. Not a permanent structure.
Re: foxholes
This is something that can be done in-place. It's not as big as a trench. I figure something like for one turn, no movement, no attack, and penalty to defense as they dig. Following turn, gain defense buff that lasts until they move from that position. Cannot re-use the foxhole. Cannot move another unit into the foxhole once it's abandoned. No lasting effect on the map once the unit resumes movement. This is something I envision a paratrooper, rifleman, or SMG unit could do. In appropriate terrain, where digging is possible. Example: plains and forests.
- Matheus Nascimento
- Posts: 167
- Joined: Mon Feb 22, 2021 2:33 pm
- Location: Goiás/Brazil
Re: foxholes
Ok, I understand.
Re: foxholes
Hi there,
I am so happy that there is a post for this idea because I have been researching and thinking about foxholes in AOWW. Below is some history and usage during WWII. If you don't want to read, you can just skip down to the SUMMARY section.
Armor Against Armor: 9
Hp: 15
I am so happy that there is a post for this idea because I have been researching and thinking about foxholes in AOWW. Below is some history and usage during WWII. If you don't want to read, you can just skip down to the SUMMARY section.
- HISTORY:
- STRATEGY:
- EFFECTIVENESS and OPERATION:
- SPECIFICATIONS:
- SUMMARY:
- GAME IMPLEMENTATION:
- Foxholes should be an ability of the infantry, paratroops, and mechanized infantry (Not SMGs) that allows a player to instantly place down a foxhole.
- Foxholes should have capacity of 1 for infantry units of all types.
- Foxholes can be capturable.
- Foxholes should hide the unit inside. There could also be a technology for this.
- Foxholes should be temporary. I think that this structure should have a vanishing time of 2 turns.
- The Foxhole ability should have a cool down of 3 turns.
- Possible Stats:
Armor Against Armor: 9
Hp: 15
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: foxholes
Yes! And I love what you said about it making a unit hidden and being something you can capture... looking at you, paratroopers!