arquebusiers
arquebusiers
arquebus was an evolved design of gun used during the 16 and 17th century
cost 2
hp 16
attack 6
range 6
armour 2/0
speed 3
sight 5
same bonuses as handgonner
bonus damage +6 damage
tech cost 6 turns
about sprite, we have a bunch of them that fit for the unit...currently skins for handgonner...and well this unit fits the period of aos since we have 17th century winged hussars...and reiters...and tanegashima (arquebusiers) so...
cost 2
hp 16
attack 6
range 6
armour 2/0
speed 3
sight 5
same bonuses as handgonner
bonus damage +6 damage
tech cost 6 turns
about sprite, we have a bunch of them that fit for the unit...currently skins for handgonner...and well this unit fits the period of aos since we have 17th century winged hussars...and reiters...and tanegashima (arquebusiers) so...
Re: arquebusiers
Winged hussars appeared in 16th century. Later half of 17th century actually seen their weakening.
But not even one part of technology or tactics used by the unit required that times - they could have been introduced earlier if some state spend enough time and money for horse breeding, training, wooden lance development, developing tactics, training men and making some distinctive features for recognition, morale and fear of enemy.
Tanageshima was introduced in middle 16th century. But literally "Tanageshima" is only a name of an island, where gun first appeared. So it could have been the same for potential handgonnes, if they were brought earlier.
Reiters are from 16th century. Later half of 17th century has barely any mentions of them in European armies. There is indeed the least arguments, that could shift matchlock pistols to some kind of handgonnes, but in need it could be explained like that.
Anyway - please do not shift AoS to 17th century.
BTW. arquebus was actually very late 15th century development.
Age of Strategy design leader
Re: arquebusiers
well it fits the game period...thats the matter
Re: arquebusiers
i suggest the "Nobel" skin of hangonner for the arquebusier sprite...
Re: arquebusiers
Skins already in game cannot be used elsewhere, because we have no way remove skin.
Nor to recompensate those, who owned it.
Nor to recompensate those, who owned it.
Age of Strategy design leader
Re: arquebusiers
oh good point...will try a sprite...wish me luck T_T
Re: arquebusiers
@Endru1241 what are the colours for team colour?
Re: arquebusiers
will try this guy...
Re: arquebusiers
Anything with r=255, b=255 in 0-255 rgb scale.
But please don't bother with artistic representations showing weapon aimed in line from the face.
I am trying to get rid of it, because it's bullshit for weapons that should be part of AoS tech timeline.
Those guns were too dangerous to have it so close to the face and inaccurate enough, that gun sights were useless.
It's not strictly about exact year something in real world history was used, but about general technological limits.
I don't want any kind of guns which made bows and crossbows obsolete.
It would also be bad to make all kind of catapults and fortifications obsolete, so cannons have to be limited too.
Some units could be allowed, because even if they come from more modern times - they didn't really require any tech inventions making other units obsolete.
But the best we could have is very early arquebus - already using matchlock, but too dangerous and with too heavy of recoil to shoot having it close to face.
And whatever explanation of exact period can be provided - it's more about feeling of the game. An image of guy aiming gun in modern way stands too much in comparison with ancient remainings.
And yes - tanageshima is a thorn, that haunts me repeatedly, which doesn't fit and special explanations has to be made to make it viable. I'd like it's image to be changed at least.
I also don't really like chariots and slingers in the same battlefield, but it would be too hard to make them all upgraded to some military equivalents in later times and too unfair if they were really made obsolete.
So the very least we could de here is not bring too modern things.
Age of Strategy design leader
Re: arquebusiers
ok thanks for the rgb scale!
and well...its not wanting to make other units obsolete, i was about to suggest a debuff on handgonners since their range is not accuarate at all (effective range at least) so arquebusiers would jus t be slightly better than handgonners after the debuff...what do u tihnk?
and yes, close to face was stupid since spark could make u blind or damage ur face/eyes
and well...its not wanting to make other units obsolete, i was about to suggest a debuff on handgonners since their range is not accuarate at all (effective range at least) so arquebusiers would jus t be slightly better than handgonners after the debuff...what do u tihnk?
and yes, close to face was stupid since spark could make u blind or damage ur face/eyes
Re: arquebusiers
strelts in firing position dont have their guns too close to the face as well?
Re: arquebusiers
also, if not a generic unit maybe a unit from a faction like chinese. arquebusiers could be an unique unit for china faction...since ming dinasty was reknown by their volley fire arquebusiers...well by their guns in general...just another sugestion...
Re: arquebusiers
chinese manuals show good position of arquebus, relatively far from face
Re: arquebusiers
Ming dinasty arquebusier
I used (again) @Gral.Sturnn billlman sprite...it still needs the arquebus but its really hard...
I used (again) @Gral.Sturnn billlman sprite...it still needs the arquebus but its really hard...