New Terrain needed - hill elevations IMPLEMENTED
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- Site Admin
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New Terrain needed - hill elevations IMPLEMENTED
In aow and aomw we very in need of a terrain decoration that is looking like a hill elevation like the image below.
we have one the Cliff and Cliffsnow but those are too "thick" even in AOW they are 2x2 3x2 tile sized.
we need one that is 1x1 tile sized and can be conented any any way to draw any shape of elevation "barrier".
to be honest: in ALL alternatives there should be such elevation by default.
another, free but maybe not that awesome it could be:
https://seliel-the-shaper.itch.io/gentle-forest
we have one the Cliff and Cliffsnow but those are too "thick" even in AOW they are 2x2 3x2 tile sized.
we need one that is 1x1 tile sized and can be conented any any way to draw any shape of elevation "barrier".
to be honest: in ALL alternatives there should be such elevation by default.
another, free but maybe not that awesome it could be:
https://seliel-the-shaper.itch.io/gentle-forest
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- Site Admin
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Re: New Terrain needed - hill elevations
wait i just realized that the current water-grass transition has some similar elevation on the shore - maybe by removing water and grass parts we are done! what do you think?
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Re: New Terrain needed - hill elevations
i made this quickly what do u think?
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- Matheus Nascimento
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Re: New Terrain needed - hill elevations
It's very promising.
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Re: New Terrain needed - hill elevations
here are the inverted images too.
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Re: New Terrain needed - hill elevations
looks like
- Matheus Nascimento
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Re: New Terrain needed - hill elevations
It's adorable.
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- Site Admin
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Re: New Terrain needed - hill elevations IMPLEMENTED
ok we have this in game already
We have planned 2 types
1. mild elevation (passable in AOS but slows a little.)
2. steep elevation (non passable in AOS)
Steep
For steep we have a final appearance for AOF and AOS:
Mild
but for mild elevation we have these ideas / variations please
a) tell us which direction is the best
b) tell us if you can help making it better
version1: like just shading:
version2: made from steep version by removing some part and keeping only black parts
version3: the shaded one with some extra: cracks + bright side is brighted and such (not final, just concept, eg on corners needs some work and cracks are a 3 minute conceptual only)
We have planned 2 types
1. mild elevation (passable in AOS but slows a little.)
2. steep elevation (non passable in AOS)
Steep
For steep we have a final appearance for AOF and AOS:
Mild
but for mild elevation we have these ideas / variations please
a) tell us which direction is the best
b) tell us if you can help making it better
version1: like just shading:
version2: made from steep version by removing some part and keeping only black parts
version3: the shaded one with some extra: cracks + bright side is brighted and such (not final, just concept, eg on corners needs some work and cracks are a 3 minute conceptual only)
Re: New Terrain needed - hill elevations IMPLEMENTED
imo version 3 is better than 2 and 1, because it's clearer to see that those are slopes compared to the other 2
Green is the correct color, other colors are "less correct".
- Harchie Hirondo
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Re: New Terrain needed - hill elevations IMPLEMENTED
For me, the third version looks best too.
The war is inevitable! But what if....
Re: New Terrain needed - hill elevations IMPLEMENTED
3 looks best.
- Puss_in_Boots
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Re: New Terrain needed - hill elevations IMPLEMENTED
Version 3 still needs some work, 1 is my favorite(but it looks like a depression instead of a hill), but 2 looks too much like steep cliff.
My specific critique for version 3 is:
The darkened tiles are opposite to the directions of the unit's shadows. They should be facing south. The lightened sides should face north.
Also the contrast (specifically between the end of darker sides and regular tiles) is too much imo.
My specific critique for version 3 is:
The darkened tiles are opposite to the directions of the unit's shadows. They should be facing south. The lightened sides should face north.
Also the contrast (specifically between the end of darker sides and regular tiles) is too much imo.
OLÉ