S -> swordsman
B -> enemy bridge
W -> water
G -> ground
E -> enemy unit
Code: Select all
WSW
WBW
GEG
This problem also affects archers, for example:
A -> archer
B -> enemy bridge
W -> water
G -> ground
Code: Select all
GAG
WBW
WBW
WBW
GGG
I've done some testing, and it seems that if the unit has any ability (from the ones I tested) that can't target the bridge it can move (and capture) the bridge without attacking it, by selecting the ability, them double-tapping on the bridge to move, so maybe this behavior could be extended in a more generic way? I was thinking about something like the toggle button for builders that change their mode from move/"attack" to build and vice-versa, maybe by adding that button to all units and toggling between move/attack, only move, and (for builders) build?