Stealth troops and traps are visible in the player's turn view. UN-IMPLEMENTED
Stealth troops and traps are visible in the player's turn view. UN-IMPLEMENTED
When I watch my opponent's move before making my move, I see stealthy troops and traps enemy.
Re: Stealth troops and traps are visible in the player's turn view.
This online matches or local matches? I know this happens in local matches, however I'm not sure it happens in online matches.
Re: Stealth troops and traps are visible in the player's turn view.
Ok, @Stratego (dev) I think this is an issue that only you can solve.
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Re: Stealth troops and traps are visible in the player's turn view.
the problem has been known to stratego for a while and it still needs time to fix it. please be patient.
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Re: Stealth troops and traps are visible in the player's turn view.
Is this fixed?
@Stratego (dev) ?
@Stratego (dev) ?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view.
i dont really remember, maybe, please confirm.
Replays reveals moved invisible units
Hi,
posted the same in wrong forum (AOS, not AOS WW II). So here is my question again:
Is it by design that the submarines are visible in the replay - even if they are dived all the time?
I find this is an issue, as it renders the diving almost useless, you only have to remember where you've seen your opponents sub in the replay and then can send you subs or destroyers to kill it.
Regards
Coy
posted the same in wrong forum (AOS, not AOS WW II). So here is my question again:
Is it by design that the submarines are visible in the replay - even if they are dived all the time?
I find this is an issue, as it renders the diving almost useless, you only have to remember where you've seen your opponents sub in the replay and then can send you subs or destroyers to kill it.
Regards
Coy
Replays reveals moved invisible units
@Stratego (dev)
Replaying in AoF multiplayer games will reveal invisible units that were moved by the player.
This is especially troubling when using e.g. Scaledfolk race, who has invisibilty on most foot kobold units they have on their group. The opponent player can simply replay the game to see where and what the invisible units are.
Replaying in AoF multiplayer games will reveal invisible units that were moved by the player.
This is especially troubling when using e.g. Scaledfolk race, who has invisibilty on most foot kobold units they have on their group. The opponent player can simply replay the game to see where and what the invisible units are.
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Re: Replays reveals moved invisible units
in latest verison? i have fixed about 1 month ago - i it again buggy?
Re: Replays reveals moved invisible units
Yes, i have been seeing human skarns being revealed when they are moving on replay just recently.Stratego (dev) wrote: ↑Fri Aug 13, 2021 8:58 am in latest verison? i have fixed about 1 month ago - i it again buggy?
And a friend said to me that he can see invisible kobold units being revealed when they are moved in replay. Then disappears when it is his turn.
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Re: Replays reveals moved invisible units
@Stratego (dev) what will happen to this? is it going to be fixed?
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Re: Replays reveals moved invisible units
@Stratego (dev) - I recall quite the opposite problem, that some units disappeared in hotseat games after deleting a unit, being fixed recently.
This one seems unrelated.
@Badnorth - did it happen long before ir only started like in last few weeks?
If it's recent, then it's possible, that last change caused current issue involutarily.
If not, then it must be some unrelated problem.
Maybe with conditions if game is ended or owner.
This one seems unrelated.
@Badnorth - did it happen long before ir only started like in last few weeks?
If it's recent, then it's possible, that last change caused current issue involutarily.
If not, then it must be some unrelated problem.
Maybe with conditions if game is ended or owner.
Age of Strategy design leader
Re: Replays reveals moved invisible units
I'm not sure. I just started seeing the invisible units on replay when i'm playing active games. So i can't really give a firm answer.
But i remember, Ai in skirmish before when i started playing AoS and AoF when using invisible units (e.g. Amazon Dart or Human Skarn), they can be seen moving when Ai is taking it's turn. The same as the replay issue in multiplayer. It might be related.
But i remember, Ai in skirmish before when i started playing AoS and AoF when using invisible units (e.g. Amazon Dart or Human Skarn), they can be seen moving when Ai is taking it's turn. The same as the replay issue in multiplayer. It might be related.
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Re: Replays reveals moved invisible units
units disappeared? ...I recall quite the opposite problem, that some units disappeared in hotseat games after deleting a unit, being fixed recently.
This one seems unrelated.
i remember which referring to: no, that was a "hotseat" problem, a different one.
now it is the multipalyer reveal problem on enemy "replay" there were fixed - that was about AOW submarine movements. i assume that fix does not work again (so u see enemy player submerged-submarine moves)
there was a topic about it too - i will try find
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Re: Replays reveals moved invisible units
i have found an old topic, merged here (from AOW)
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Re: Replays reveals moved invisible units
also another merged here (this was from AOF)
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Re: Replays reveals moved invisible units
i started to check in code - i have not found anything where i would put it now (however there are several playcit could have been put)
i am a little confused,
ok move should not be visible
but
Q1: what about torpedoes, arrows shot by this unit - should that be visible? (also spells)
also
Which dev version should i post a possible fix where someone can help me test it?
i am a little confused,
ok move should not be visible
but
Q1: what about torpedoes, arrows shot by this unit - should that be visible? (also spells)
also
Which dev version should i post a possible fix where someone can help me test it?
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Re: Replays reveals moved invisible units
Q1: no they should also be invisible unless invisibility breaks when unit attacks/uses ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Replays reveals moved invisible units
ok, now i made that (in theory) in any action the stealth unit makes it will be only visible if it is owned by an ally.
(unfortunately - or luckily - it wil lall affect all kind of games not only multiplayer - eg. if AI has invisible units it will not shown either - as i think that was also buggy - so u saw invisible enemy ai units moving)
lets see how this goes.
any testers, in which alternative?
(unfortunately - or luckily - it wil lall affect all kind of games not only multiplayer - eg. if AI has invisible units it will not shown either - as i think that was also buggy - so u saw invisible enemy ai units moving)
lets see how this goes.
any testers, in which alternative?
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Re: Replays reveals moved invisible units
Tomorrow i can test in aof.
It is fine for ai invisible units to be permanently hidden as well.
It is fine for ai invisible units to be permanently hidden as well.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Replays reveals moved invisible units
uos in aof
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
i tested it in AOF with a mapdraft with AI (i assume same will happen in multplayer)
AI has 5 assassins
me having few pikes.
and i still see AI asssassing flasshing up here and there after AI moves it so i am still making changes (as i see i just ruining how hotseat games work - so maybe i make more mass than any good lol )
AI has 5 assassins
me having few pikes.
and i still see AI asssassing flasshing up here and there after AI moves it so i am still making changes (as i see i just ruining how hotseat games work - so maybe i make more mass than any good lol )
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
That flashing up after movement is one of problems with invisible units right now.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
actually worth trying the current AOF DEV version in multiplayer reply - as i see the local AI is a different logic(s).
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actually i spent 3 hours on this, i modified 12 places and AI still shows movements....
and i about to give up - my whole day (time on games) is lost in this single problem and other emailings/postings...
but maybe the multiplayer works i have not tested.
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actually i spent 3 hours on this, i modified 12 places and AI still shows movements....
and i about to give up - my whole day (time on games) is lost in this single problem and other emailings/postings...
but maybe the multiplayer works i have not tested.
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
Try to update aof dev version tomorrow — me and north will check this.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
it is already updated.
i will not update further as i messed up the whole code - i will have to rollback all my 3 hours work to get where i was.
but it would be a good info if the change already in is working, so please try.
(also i think the new map updates are also in that version)
i will not update further as i messed up the whole code - i will have to rollback all my 3 hours work to get where i was.
but it would be a good info if the change already in is working, so please try.
(also i think the new map updates are also in that version)
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Re: Stealth troops and traps are visible in the player's turn view. IMPLEMENTED
this is totally not working - also current working ir wrse than was before
so i undid everything for now.
so i undid everything for now.