Tower of Dead
Tower of Dead
A tower that can reanimate a single corpse every 3 turns. It has a very far spell range.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Tower of Dead
Great, could see use as a heavy resurrection unit, since towers are supposed to be very fortified.
OLÉ
Re: Tower of Dead
Can we make it movable so it can be used as siege machine because we already have 2 towers and no siege
Last edited by Typhoon on Sat Feb 10, 2018 5:37 pm, edited 1 time in total.
Im not coming. Im impending
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Tower of Dead
Maybe make it so that it can throw corpses near it at enemies via ability instead of ressurection?
Also we can rename it to Dark Citadel: "Flying siege fortress of undead"
Also we can rename it to Dark Citadel: "Flying siege fortress of undead"
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Tower of Dead
Try just giving it 5 range version of summon flesh golem, targeting a specific corpse in that range. This helps alleviate the need for necromancers near the battlefield.
The glorious sun rises again
Re: Tower of Dead
So a moving unit that can summon flesh golem in range of 5?
Re: Tower of Dead
I would stay with corpses and leave flesh golems as necromancer speciality
Im not coming. Im impending
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Tower of Dead
If you need a moving unt to summone flesh golems or skeletons you already have both necromancers and liches (and spectral riders too).
the starting idea made more sense since it was a tower instead of a unit and it could have a good synergy with the grave digger.
The idea should be that you use a building (that doesn't count over the population limit) to resurrect the corpses dug by the grave diggers at your base.
Having another unit to do what other units already do wouldn't be a great addition imho.
the starting idea made more sense since it was a tower instead of a unit and it could have a good synergy with the grave digger.
The idea should be that you use a building (that doesn't count over the population limit) to resurrect the corpses dug by the grave diggers at your base.
Having another unit to do what other units already do wouldn't be a great addition imho.
Age of Fantasy design leader
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Tower of Dead
That's more what I meant. Replacement for necromancers as long as it is inside your base, freeing up your necromancers to get closer to the action.
The glorious sun rises again
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Tower of Dead
Alternatively, it can upgrade any single unit to the highest level you have researched for it. (Skeleton fighter becomes armored, for example) usable once per turn, range 3.
The glorious sun rises again
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Tower of Dead
Will be a thing.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.