Vampire Half-Blood - ARCHIVED
- StormSaint373
- Posts: 1801
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Vampire Half-Blood - ARCHIVED
Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%
Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)
Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20 hps
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%
Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)
Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20 hps
Last edited by StormSaint373 on Wed Sep 05, 2018 7:33 pm, edited 7 times in total.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
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Re: Vampire Half-Blood
OK, @General Brave here is an idea..? Took quite a bit of thought too.
Beware the calm before the Tempest. . .
Re: Vampire Half-Blood
The is a unique unit right?
Im not so good with stats but if this isn't a unique unit then the stats are too op If its not a unique unit
Im not so good with stats but if this isn't a unique unit then the stats are too op If its not a unique unit
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
It is unique. Balanced off of vampire and warmage and Kobold Lady
Only 1 per faction. You would be more likely to encounter a true vampire than a Half-Blood.StormSaint373 wrote: ↑Wed Sep 05, 2018 6:01 pm Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Last edited by StormSaint373 on Wed Sep 05, 2018 6:34 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: Vampire Half-Blood
Stats are not so op. Op are spells.
Only lower actions/turn to 1.
Kobold lady is unbalanced.
Only lower actions/turn to 1.
Kobold lady is unbalanced.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
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- Location: Moscow, Russia
Re: Vampire Half-Blood
Dominate, mist form and slay living is too op spells.even with cooldown.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
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- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
Noted and edited. Now down to 5 spells.makazuwr32 wrote: ↑Wed Sep 05, 2018 6:33 pm Stats are not so op. Op are spells.
Only lower actions/turn to 1.
Kobold lady is unbalanced.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
Changed stats to be more amiable.makazuwr32 wrote: ↑Wed Sep 05, 2018 6:35 pm Dominate, mist form and slay living is too op spells.even with cooldown.
Dominate now affects 1 unit
Replaced Slay living with Hell of Pain by Sacrifice
Mist form now has 50% miss chance instead of 100%
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
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Re: Vampire Half-Blood
Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
Fixed. Makes sense.makazuwr32 wrote: ↑Wed Sep 05, 2018 6:43 pm Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
Beware the calm before the Tempest. . .
- General Brave
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- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
StormSaint373 wrote: ↑Wed Sep 05, 2018 6:01 pm Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%
Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)
Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20hp
StormSaint373 wrote: ↑Wed Sep 05, 2018 6:03 pm OK, @General Brave here is an idea..? Took quite a bit of thought too.
Working on a project that I think you can help with, a spellcasting counterpart for the vampire.
Beware the calm before the Tempest. . .
- General Brave
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Re: Vampire Half-Blood
Looks quite strong and powerful, definitely a good spellcaster.
Wise, Might, Loyalty. Forever stands Warfell.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Vampire Half-Blood
Unique Undead unit.
If that's what the forum decides
If that's what the forum decides
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Vampire Half-Blood
Archived
Doesn't fit.
Doesn't fit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.