Undead Update Part 1. General update & Skeleton update - ARCHIVED
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Undead Update Part 1. General update & Skeleton update - ARCHIVED
@Alexander82
A. General update:
1. All non-skeleton or non-vampire based undeads must be unaffected by any dot effects like poison, fire, chilling.
2. All fire-based units must loose their bonuses to all undead units exept of wagons, dragons, ships, buildings (unless they have their bonus against specific undead units due to nature of their weapons). Including their bonuses to skeleton-based units.
3. Burning must affect burnable undeads only with base damage (4 damage/turn). No modifications.
4. NEW!!! Cannibalism ability must fully heal unit and dispel all effects from it.
B. Skeleton update:
0. Remove all Foot-based skeletons from bonuses of archers.
1. Skeleton swordman:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings.
1.1. Armored skeleton swordman:
Increase hp to 20, increase attack to 12, increase armor to 1/5, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings.
1.2. Golden skeleton swordman:
Increase hp to 23, increase attack to 15, increase armor to 2/6, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings.
2. Skeleton archer:
Increase hp to 11, increase range to 5, remove miss chance, increase armor to 0/2.
2.1. Armored skeleton archer:
Increase hp to 14. increase range to 6, remove miss chance, increase armor to 1/3, increase spell resistance to 10%.
2.2. Golden skeleton archer:
Increase hp to 17, increase range to 7, remove miss chance, increase armor to 2/4, increase spell resistance to 20%.
3. Skeleton Pirate:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.1. Armored skeleton Pirate:
Increase hp to 20, increase attack to 12, increase armor to 0/2, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.2. Golden skeleton Pirate:
Increase hp to 23, increase attack to 15, increase armor to 1/3, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
4. Undead knight:
Change name to Skeleton knight (please! i need this exact name (undead knight) for new unit idea).
4.1. Armored Skeleton knight:
Lower spell resistance to 10%.
4.2. Golden skeleton Knight:
Increase speed to 5, lower spell resistance to 20%.
5. Skeleton Spearman:
Increase armor to 0/2.
5.1. Armored Skeleton Spearman:
Increase range to 2, increase armor to 0/3, increase spell resistance to 10%.
5.2. Golden Skeleton Spearman:
Increase range to 2, increase armor to 1/4, increase spell resistance to 20%.
6. Skeleton Mage:
Lower spell resistance to 10%.
5.1. Armored skeleton mage:
Lower spell resistance to 20%.
5.2. Golden skeleton mage:
Lower spell resistance to 30%.
7. Bone Golem:
Increase spell resistance to 100%, add 2 carry capacity, increase health to 75, increase Armor to 2/8, Increase damage to 20.
8. Skeleton dragon:
Lower hp to 70, Increase spell resistance to 30%, increase damage to 20, increase speed to 5, add 100% bonus against other non-mechanical flying units.
A. General update:
1. All non-skeleton or non-vampire based undeads must be unaffected by any dot effects like poison, fire, chilling.
2. All fire-based units must loose their bonuses to all undead units exept of wagons, dragons, ships, buildings (unless they have their bonus against specific undead units due to nature of their weapons). Including their bonuses to skeleton-based units.
3. Burning must affect burnable undeads only with base damage (4 damage/turn). No modifications.
4. NEW!!! Cannibalism ability must fully heal unit and dispel all effects from it.
B. Skeleton update:
0. Remove all Foot-based skeletons from bonuses of archers.
1. Skeleton swordman:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings.
1.1. Armored skeleton swordman:
Increase hp to 20, increase attack to 12, increase armor to 1/5, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings.
1.2. Golden skeleton swordman:
Increase hp to 23, increase attack to 15, increase armor to 2/6, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings.
2. Skeleton archer:
Increase hp to 11, increase range to 5, remove miss chance, increase armor to 0/2.
2.1. Armored skeleton archer:
Increase hp to 14. increase range to 6, remove miss chance, increase armor to 1/3, increase spell resistance to 10%.
2.2. Golden skeleton archer:
Increase hp to 17, increase range to 7, remove miss chance, increase armor to 2/4, increase spell resistance to 20%.
3. Skeleton Pirate:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.1. Armored skeleton Pirate:
Increase hp to 20, increase attack to 12, increase armor to 0/2, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.2. Golden skeleton Pirate:
Increase hp to 23, increase attack to 15, increase armor to 1/3, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
4. Undead knight:
Change name to Skeleton knight (please! i need this exact name (undead knight) for new unit idea).
4.1. Armored Skeleton knight:
Lower spell resistance to 10%.
4.2. Golden skeleton Knight:
Increase speed to 5, lower spell resistance to 20%.
5. Skeleton Spearman:
Increase armor to 0/2.
5.1. Armored Skeleton Spearman:
Increase range to 2, increase armor to 0/3, increase spell resistance to 10%.
5.2. Golden Skeleton Spearman:
Increase range to 2, increase armor to 1/4, increase spell resistance to 20%.
6. Skeleton Mage:
Lower spell resistance to 10%.
5.1. Armored skeleton mage:
Lower spell resistance to 20%.
5.2. Golden skeleton mage:
Lower spell resistance to 30%.
7. Bone Golem:
Increase spell resistance to 100%, add 2 carry capacity, increase health to 75, increase Armor to 2/8, Increase damage to 20.
8. Skeleton dragon:
Lower hp to 70, Increase spell resistance to 30%, increase damage to 20, increase speed to 5, add 100% bonus against other non-mechanical flying units.
Last edited by makazuwr32 on Thu Nov 15, 2018 7:34 am, edited 3 times in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 1. General update & Skeleton update.
Well the A 1,2 and 3, as well as B 7 should definitely get in, rest seems ok too I guess.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Undead Update Part 1. General update & Skeleton update.
I take it the undead knight name was for the zombies?
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 1. General update & Skeleton update.
No. It is for more knights into that circle where death knight is trained.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Undead Update Part 1. General update & Skeleton update.
Is this ready?
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 1. General update & Skeleton update.
Needs approvement of alex.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 1. General update & Skeleton update.
Added point 4 in general section about buffing cannibalism.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead Update Part 1. General update & Skeleton update.
Also include the fact that skeletons should upgrade to golden form on the field of they get the golden forms. Right now they don't do that.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 1. General update & Skeleton update.
Ofc they must. This is just a bug.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead Update Part 1. General update & Skeleton update.
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.