Monster skeletons — IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
btw maybe they could also need slightly more team color as well
Age of Fantasy design leader
Re: Monster skeletons
Alexander82 wrote: ↑Sat May 30, 2020 7:24 amApprovedGood
ApprovedGood
ApprovedGood
interesting... it seems like a shielder/gunner, isn't it? I don't like the fact it has the same shield of the skirmisher one I'll change the skirmisher.
ApprovedGood
for some reasons I mistaken that bone javelin with a trekking pole. Maybe it was the position... also I do't like the fact it has the same shield of the shielder. Maybe a versione that throws 2 javellins at once and almost without ribs (cause he throws it) so it is harder to aim at it in ranged? Alright.
I liked more the previous upper part, but in general I wanted a slimmer silhouette, also maybe it is me but the lower part seems too much like the fishman I liked the way this one's upper half turned out actually, since we can't do capes or cloaks out of bone, why not add wings of something? Also I'll try some edits on the tail.
just to make sure, is he walking on his fins? I think this is mostly fine. Good
Could you try making the armsword bigger?Sure.
Can you show me also a version with straight spines? Sure.
this looks a bit confusing, maybe you could make the humanoid part of the unit smaller to outline more the tail Sure.
I like that, I would only add something on the humanoid head, what do you think? sure.
here we are pretty far as I wanted a unit with 4 legs and no wings xD I kinda liked this variant but I could add extra legs maybe.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
about the mage:
the unit won't have flyight, as skeleton monsters are still in the numbers of cheap units, also I think that those wings make the unit's image too confusing (I actually didn't got they were wings)
in general its body should look thin so try using that concepts and add arms there
also you might use team color for magical power (in general we should add a bit more team color on all but for now they are fine)
the unit won't have flyight, as skeleton monsters are still in the numbers of cheap units, also I think that those wings make the unit's image too confusing (I actually didn't got they were wings)
in general its body should look thin so try using that concepts and add arms there
also you might use team color for magical power (in general we should add a bit more team color on all but for now they are fine)
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
About the dragon I suggest you to simply move slightly back existing legs, remove arms and wings and make 2 other legs straight on the front part, it should work.
Age of Fantasy design leader
Re: Monster skeletons
The wings on the mage btw, weren't meant for it to fly but are just decor.
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- Monster_Centaur_01.png (1.65 KiB) Viewed 3077 times
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- Monster skirmisher.png (1.78 KiB) Viewed 3077 times
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- Monster dragon.png (2.68 KiB) Viewed 3077 times
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- Monster flail horror.png (1.79 KiB) Viewed 3077 times
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Monster skeletons
Monster dragon right now looks like a pile of heads.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Monster skeletons
Ya, I'll let @DoomsdayDragonfire do that one, I'm going to get started on the ability icons for the glade wardens and undead units since they are lacking them and are stuck with simple hooves. (Btw, I need the hoof image)
Re: Monster skeletons
Dragon one is nice, you just need to make longer necks.
For some reason, i think that flail centaur one could have wider chest and perhaps more legs, those frontal arms make me think that are out of place for it, or perhaps just not well represented, what about pincers? This stance really makes it look like a scorpion. So why no try that?
For some reason, i think that flail centaur one could have wider chest and perhaps more legs, those frontal arms make me think that are out of place for it, or perhaps just not well represented, what about pincers? This stance really makes it look like a scorpion. So why no try that?
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- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
Remember to remove wings from the dragon
I agree about the arms of the flail centaur
I agree about the arms of the flail centaur
Age of Fantasy design leader
Re: Monster skeletons
Ive got a idea about the flail . Maybe like a skull or demon skull
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Re: Monster skeletons
Updated.
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- Monster dragon.png (2.4 KiB) Viewed 2902 times
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Monster skeletons
Yep, I like the spacing of the dragon head and the whitespace removed by the extra pair of legs for flail monster.
But I'd skim the shadow of the deagon.
Doesn't look good when it fills up the bottom portion of an inage. Just take the human seige weapons for example.
But I'd skim the shadow of the deagon.
Doesn't look good when it fills up the bottom portion of an inage. Just take the human seige weapons for example.
OLÉ
- Vārimathras Ashegūl
- Posts: 40
- Joined: Sat May 23, 2020 3:00 pm
- Location: Age of Fantasy
Re: Monster skeletons
Btw, @Alexander82 I was wondering, would the skeleton monster worker get double actions in the future or something? Because seeing the 4 arms it looks like it could probably do something like that.
And being that it's a simple Labour who can't produce anything it should be fine maybe.
And being that it's a simple Labour who can't produce anything it should be fine maybe.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
No, it won't get multiple actions, but it will get mend rate increases.
Age of Fantasy design leader
Re: Monster skeletons
Say, just in case. I do have a bone mammoth that we could use in place of that flail skeleton monster. I could update the image to look more monster like as well.
Re: Monster skeletons
Being that we are getting a lot of flying units, should I make a undead Pegasus rider and a monster form for it too? I know the gargoyles will be taking up the main role hear but this makes more sense now since we have such an abundance of the units.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
I had made already a edit of the flail skeleton based on your previous image; I'll post it later.
Btw, that skeleton's skull and tusks seems too big.
About more skeletons:
As a general rule I don't want units with a cost higher than 4 to be reanimatable (basically only dragons are an exception to this) and all flyers generally fall on that field, so unless it is a pretty weak flyer I suggest not to do it.
Btw, that skeleton's skull and tusks seems too big.
About more skeletons:
As a general rule I don't want units with a cost higher than 4 to be reanimatable (basically only dragons are an exception to this) and all flyers generally fall on that field, so unless it is a pretty weak flyer I suggest not to do it.
Age of Fantasy design leader
Re: Monster skeletons
How much would the monster cavalry cost then since the base ones already cost 4?
Anyway, we could always make it similar to the humans pegasus rider and make the monster form be similar to the drake knight (not in appearance but cost wise)
Anyway, we could always make it similar to the humans pegasus rider and make the monster form be similar to the drake knight (not in appearance but cost wise)
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
I have made a change for the swordsman and made it dual so I will make it like human light cavalry (cost 3, dual action).
Age of Fantasy design leader
Re: Monster skeletons
About the flying issue... What about a water only unit that receives a sort of flying fish monster variant?
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Re: Monster skeletons
Sort of like the blue dragon? Who has higher speed in water then on land but counts as a land unit I believe.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Monster skeletons
There is a corpse problem in that case. Right now we have almost only infantry water units. Who's the unit that should drop that fish-like corpse?DoomsdayDragonfire wrote: ↑Tue Sep 29, 2020 11:38 pm About the flying issue... What about a water only unit that receives a sort of flying fish monster variant?
Also I think it wouldn't be great to increase terrain specific corpses. You might end up digging them with grave diggers/towers and would raise such units on land.
Age of Fantasy design leader
Re: Monster skeletons
Anyway, I meant to give them a simple undead Pegasus rider, similar to humans. We might make a lancer variant too but we could make it like the orcs raptor rider and just have it be a cheap mounted lancer. While the monster forms could be heavy ones but don't have to be mounted. Here's an example.
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- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Monster skeletons — IMPLEMENTED
Implemented.
Additional monster skeletons (for skeleton pegasus rider for example) will be made later.
If needed we will open new topics.
Additional monster skeletons (for skeleton pegasus rider for example) will be made later.
If needed we will open new topics.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.