Feral Hydra — IMPLEMENTED
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Feral Hydra — IMPLEMENTED
Based on an old boardgame I used to play. Two ideas for the unit.
Simple Version: Has weak attack, but gets 4 attacks.
Complex Version: Has health easily divided by 4, lets just say 40 HP. For every 10 HP it has, it has an attack, so it can attack a maximum of 4 times, but gets weaker as you hurt it. This version should start out with a strong attack. Also, maybe healing it should not bring back extra attacks. (since I imagine it weird for a healer to regenerate a head....)
Simple Version: Has weak attack, but gets 4 attacks.
Complex Version: Has health easily divided by 4, lets just say 40 HP. For every 10 HP it has, it has an attack, so it can attack a maximum of 4 times, but gets weaker as you hurt it. This version should start out with a strong attack. Also, maybe healing it should not bring back extra attacks. (since I imagine it weird for a healer to regenerate a head....)
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Feral Hydra
i prefer the complex version
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
me too, but we sould ask daniel xD
it should probably have on some sort of buff that gives extra attack for every 10 hp over 10
Also it should have regeneration (hydra heads regenerates over time)
it should probably have on some sort of buff that gives extra attack for every 10 hp over 10
Also it should have regeneration (hydra heads regenerates over time)
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
Complex version sounds too...... complex
But it sounds cool either way. I agree
But it sounds cool either way. I agree
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
do you like that?
- Attachments
-
- Hydra.png (21.98 KiB) Viewed 3465 times
Age of Fantasy design leader
Re: Feral Hydra
very nice image! ★★
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
Cool!!
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
Suggested stats:
Cost 6 (ground) (gem upgrade unit. Gems: 6)
Hp 72 (18 for each head)
Atk 9 (so, if it still has 4 heads: 36)
Arm/p.arm 1/1
Speed 3
Sight 5
(It regenerates 6hp per turn except if poisoned. It can regenerate heads, but if its healed by a healer, heads will not be regenerated.)
Do you think it balanced?
Cost 6 (ground) (gem upgrade unit. Gems: 6)
Hp 72 (18 for each head)
Atk 9 (so, if it still has 4 heads: 36)
Arm/p.arm 1/1
Speed 3
Sight 5
(It regenerates 6hp per turn except if poisoned. It can regenerate heads, but if its healed by a healer, heads will not be regenerated.)
Do you think it balanced?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Feral Hydra
balanced
ettins could be stronger than this unit so i think it's balanced
make units for scaledfolk weaker than orcs, not all...
Balanced
ettins could be stronger than this unit so i think it's balanced
make units for scaledfolk weaker than orcs, not all...
Balanced
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
ettins cost 8 and it has a similar damage and has no regeneration. i suggest bringing its cost to 8 too
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
btw i edited the image to make the 2nd head more defined
- Attachments
-
- Hydra.png (22.43 KiB) Viewed 3454 times
Age of Fantasy design leader
Re: Feral Hydra
Fine Image! Nice one!
Btw, are ettins can trample? btw,i will agree (cost 8 is good but i dont know if skelegonsans,midonik, or worker agrees that.
Btw, are ettins can trample? btw,i will agree (cost 8 is good but i dont know if skelegonsans,midonik, or worker agrees that.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
yes, but they don't regenerate, i think it is balance for them to have the same cost. also this one can attac 4 weak units in the same turn and kill tem (like half dead units and so on) so it is potentially more deadly xD
Age of Fantasy design leader
Re: Feral Hydra
Think it cool.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
I guess ur right alex... 8 cost is nice for these stats.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Feral Hydra
they agreed your opinion.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Feral Hydra
Btw, where's the Stats?
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
Here. But cost is 8 instead of 6.Skelegonsans wrote:Suggested stats:
Cost 6 (ground) (gem upgrade unit. Gems: 6)
Hp 72 (18 for each head)
Atk 9 (so, if it still has 4 heads: 36)
Arm/p.arm 1/1
Speed 3
Sight 5
(It regenerates 6hp per turn except if poisoned. It can regenerate heads, but if its healed by a healer, heads will not be regenerated.)
Do you think it balanced?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Feral Hydra
Welp, now we just wait until scaledfolk are implemented.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Feral Hydra — IMPLEMENTED
Implemented.
Hydra looses 1 head, 50 hp and 1 action with each "death". It can regenerate head on its own for 4 turns.
Hydra looses 1 head, 50 hp and 1 action with each "death". It can regenerate head on its own for 4 turns.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.