Scaledfolks tech:Strong Sense — ARCHIVED
Scaledfolks tech:Strong Sense — ARCHIVED
Gives snakesmen ability to discover stealth units 3 tiles from them.
Re: Scaledfolks tech:Strong Sense
cool idea! i think AI players didn't use it (Assassin,Orc Assasin...etc) But this is useful for multiplayer
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Scaledfolks tech:Strong Sense
The idea is nice, but isn't range 3 a bit too much? the would probably make most of assassins useless
Age of Fantasy design leader
Re: Scaledfolks tech:Strong Sense
i agree with alexander.. assassins are slow because it is slowly hiding on enemies
Re: Scaledfolks tech:Strong Sense
Range 2?
Re: Scaledfolks tech:Strong Sense
ok! its good if the range is 2.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Scaledfolks tech:Strong Sense
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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