Beacons — ARCHIVED
Beacons — ARCHIVED
Building with great siht and a fire aura, nice against siege engines, ornicopters and ents
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Beacons
Sounds awesome, maybe it will have an ability to shoot up an 64 pixels high beam of light that activates the Aura. Just, so it doesn't become OP.
The abilities should differenciate upon race.
Humans:Fire
Orcs: Strength
Elves: Thunder
Undeads: Poison
The abilities should differenciate upon race.
Humans:Fire
Orcs: Strength
Elves: Thunder
Undeads: Poison
OLÉ
Re: Beacons
Good idea! Now the stats and textures
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Beacons
Try this:
Each one gives a "weapon aura" effect, for the aforementioned elements. Example: human beacon gives all allies in radius 4 the flame weapon effect. Orc simply gives strengthen in the same radius.
Each one gives a "weapon aura" effect, for the aforementioned elements. Example: human beacon gives all allies in radius 4 the flame weapon effect. Orc simply gives strengthen in the same radius.
The glorious sun rises again
- makazuwr32
- Posts: 7835
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Beacons
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.