incendiary rounds
- Shark guy 35
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incendiary rounds
Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
Re: incendiary rounds
may be in airport?Shark guy 35 wrote: ↑Fri Dec 11, 2020 4:38 am Tech for fighter planes. Gives them a 30% chance to inflict burning effect on other air units. Requires industry level 2. Costs 5 turns. Buildable at TC.
- ZakTheBuilder1
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Re: incendiary rounds
Idk if they would do that because so planes are good
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- Shark guy 35
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Re: incendiary rounds
I think it would be useful for taking out heavy bombers like the b-17 because they have good counterattack.ZakTheBuilder1 wrote: ↑Fri Dec 11, 2020 12:33 pm Idk if they would do that because so planes are good
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton
- ZakTheBuilder1
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Re: incendiary rounds
Yea like there is a chance for the bombs inside to explode and it damages all nearby enemy things
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Re: incendiary rounds
This is a very good idea! maybe we can later implement Napalm in the game.
- Shark guy 35
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Re: incendiary rounds
I think that's only from Vietnam war, but firebombing did exist in WWIIVeritum Nazarenvs wrote: ↑Tue Dec 15, 2020 2:30 am This is a very good idea! maybe we can later implement Napalm in the game.
"A good plan, violently executed now, is better than a perfect plan next week".
-General George S. Patton
-General George S. Patton