Game mechanics
Game mechanics
This game will count with some differences from others aogames
● 2 kind of towns (cities and villages)
● 3 types of attacks, 3 types of armours (melee, pierce, crush)
● upkeep: similar to population limit, different units have different upkeep, u raise with ports, factories, markets, banks, etc.
Idk if all this is possible. I dont have codding capabilities...
I have seen similar topics at aoe(houses give population) and aof(magic attack and "armor")
● 2 kind of towns (cities and villages)
● 3 types of attacks, 3 types of armours (melee, pierce, crush)
● upkeep: similar to population limit, different units have different upkeep, u raise with ports, factories, markets, banks, etc.
Idk if all this is possible. I dont have codding capabilities...
I have seen similar topics at aoe(houses give population) and aof(magic attack and "armor")
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Re: Game mechanics
- please plan with 2 kind of attack and the spell/ablility thing that can be deflected by spell resistance setting (we can call these any name tough)
- also you can have one type of TC to be randomly generated - however in campaign yes, you can make differen appearance / unit types for TC-s.
- also there is no upkeep thing (except mercenary like) - also i dont suggest it either as it can be an unnecessary pain to keep in mind the upkeep
please think within the current game engine possibilities.
- also you can have one type of TC to be randomly generated - however in campaign yes, you can make differen appearance / unit types for TC-s.
- also there is no upkeep thing (except mercenary like) - also i dont suggest it either as it can be an unnecessary pain to keep in mind the upkeep
please think within the current game engine possibilities.
Re: Game mechanics
Town development: Tc will have upgrade techs for that tc only to make it better. E.g. wall= Increase unit in it defense by 1. The town would start as village maybe and will be upgraded up to industrialized city perhaps.
General: Have different tactics to choose from. Each tactics will buff and debuff certain stats. Usually general units have 2 actions. Generals work like stronger caster but the allied unit who is applied will also gain some debuff. Since this era battles all about formation, generals are important to reflect that.
General: Have different tactics to choose from. Each tactics will buff and debuff certain stats. Usually general units have 2 actions. Generals work like stronger caster but the allied unit who is applied will also gain some debuff. Since this era battles all about formation, generals are important to reflect that.
Re: Game mechanics
how i didnt read this? is a good idea!samuelch wrote: ↑Sun May 03, 2020 9:16 am Town development: Tc will have upgrade techs for that tc only to make it better. E.g. wall= Increase unit in it defense by 1. The town would start as village maybe and will be upgraded up to industrialized city perhaps.
General: Have different tactics to choose from. Each tactics will buff and debuff certain stats. Usually general units have 2 actions. Generals work like stronger caster but the allied unit who is applied will also gain some debuff. Since this era battles all about formation, generals are important to reflect that.
i was thinking something similar
- Maxbirykov2004
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Re: Game mechanics
Hmm... Good idea and @Stratego (dev) is a way how to spawn in random maps tc that has different level? Or for example upgraded tc if player who create a room change something in room settings?
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Re: Game mechanics
i meant the second ideaMaxbirykov2004 wrote: ↑Thu Aug 13, 2020 9:26 pm Hmm... Good idea and @Stratego (dev) is a way how to spawn in random maps tc that has different level? Or for example upgraded tc if player who create a room change something in room settings?
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Re: Game mechanics
i dont really undestand.
we have mechanic to level up TC-s (like in AOS already)
we have mechanic to level up TC-s (like in AOS already)
Re: Game mechanics
the second suggestion: officers make comand abilities to improve stats deppending on the formation like an aura
the sprite doesnt change, only the stats. something like the unit chose the aura (square formation, block formation, etc)
the sprite doesnt change, only the stats. something like the unit chose the aura (square formation, block formation, etc)
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Re: Game mechanics
it can be made, and aura enchantment can be casted in himself.
Re: Game mechanics
thats great! right now i am installing windows again on my pc so i cant mod, but after that i will
- Maxbirykov2004
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Re: Game mechanics
Okay...Stratego (dev) wrote: ↑Fri Aug 14, 2020 3:37 am i dont really undestand.
we have mechanic to level up TC-s (like in AOS already)
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- Morningwarrior
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Re: Game mechanics
will the game have some management elements?
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- Maxbirykov2004
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Re: Game mechanics
I think not, because we can change only Assets file (content) and dont change game engine... So... Not...
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- Maxbirykov2004
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Re: Game mechanics
But i have some ideas...
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- Morningwarrior
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Re: Game mechanics
Game engine limits much things
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- Maxbirykov2004
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Re: Game mechanics
Ups, i was a little mad at this Sunday, and i pretty dont controlled myself and i don't controlled myself... @Stratego (dev) Sorry for my madness...
Before redaction here was full drivel
Before redaction here was full drivel
Last edited by Maxbirykov2004 on Mon Dec 14, 2020 4:57 am, edited 2 times in total.
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Re: Game mechanics
I will not talk to u anymore ...