Oil walls
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Oil walls
I was thinking about an improvement for the walls
Once you build this improvement your walls are provided of an oil cauldron. If an enemy unit end its turn near the wall (in an adiacent square) they receive damage from the boiling oil.
That could make walls more useful without making them op
The damage could be an higher one or a lower poison-like scald damage
Once you build this improvement your walls are provided of an oil cauldron. If an enemy unit end its turn near the wall (in an adiacent square) they receive damage from the boiling oil.
That could make walls more useful without making them op
The damage could be an higher one or a lower poison-like scald damage
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- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Oil walls
great idea, but I think pierce armor should greatly protect against it, seeing as it would simply splash off of shields for the most part
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Oil walls
well, yes but than give an armor debuff. because the shield was made from mainly wood and that can even catch fire when they use hot oil and fire arrows
This is Hungary and winter is coming.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Oil walls
Here is a simple image
- Attachments
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- Oil Wall.png (20.1 KiB) Viewed 4960 times
Age of Fantasy design leader
Re: Oil walls
I like the idea. Maybe the damage is only 2HP.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
Re: Oil walls
Maybe to the enemy it appears as normal wall
- RiverRaider 1097
- Posts: 455
- Joined: Mon Mar 09, 2015 9:38 pm
- Location: Resistance..USA
Re: Oil walls
I think there ought to be an actual unit that pours the oil like in Stronghold Crusader PC game I think they are just called oilers if I remember right. But I like the concept if your a wall builder!
and remember,wherever your at,there you are
- RiverRaider 1097
- Posts: 455
- Joined: Mon Mar 09, 2015 9:38 pm
- Location: Resistance..USA
Re: Oil walls
Could be an opportunity to create another structure that boils the oil maybe in the Advancement center?but in this game I believe the oilers should be slow moving but well armoured basically just have them posted inside your walls at strategic locations.
and remember,wherever your at,there you are
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Oil walls
You mean like a unit that can enter walls?
Here we need daniel's opiion then
Here we need daniel's opiion then
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- RiverRaider 1097
- Posts: 455
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- Location: Resistance..USA
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Oil walls
I love this idea but i think that like it was actually used this wall should be built only near water and should spread to the nearby tiles only for one turn. after releasing oil once it can again release oil after 3 turns and the effect of this would be that whenever a ship comes in contact with it if it is set on fire by a fire arrow then the ship sets on fire and should lose 5 hp for each nearby tile on fire. on ground it should not be used as even the grass would catch fire logically which would spread turn by turn. Wat say
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Oil walls
Coding would kill
Somewhere Daniel posted that some unit ideas that are awesome would be put on hold when they require extra coding work, because he gets short on time. And this would require a ton of new stuff because of the whole fire spread thing.
Somewhere Daniel posted that some unit ideas that are awesome would be put on hold when they require extra coding work, because he gets short on time. And this would require a ton of new stuff because of the whole fire spread thing.
Thanks!
Josh
Josh
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Oil walls
I understand but this unit can also be a game changer
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Oil walls
So here's my proposal
-insert name-
Research cost
6 advancement center or
Fort(why not, currently pretty useless)
1unlocks new ability for fortifications
Towers, walls
2.unlocks tar trap as constructable.
Even "effect makes burnable flesh blod units if possible
Idk, if not, just forget this than.
-insert name-
Research cost
6 advancement center or
Fort(why not, currently pretty useless)
1unlocks new ability for fortifications
Towers, walls
2.unlocks tar trap as constructable.
If want burning , may set to apply that too.Ability -"pour Oil/Tar"
Active skill with CD 3!
Deals 10 melle /blank dmg to units within range 1
Power range 1
Applies slowing 1(-1speed)
Last 3 turns
Can't be healed (take a bath.. in car washer might help)
Even "effect makes burnable flesh blod units if possible
Idk, if not, just forget this than.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Oil walls
May this work?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- phoenixffyrnig
- Posts: 774
- Joined: Fri Nov 29, 2019 1:07 pm
- Location: It changes, frequently.
Re: Barbican/ Gate Upgrade
Is this a good time to re-mention murder holes, the ability to drop burning hellfire on adjacent enemies, either at the gate or at the castle itself?
I also play an RTS game called Life
And I also like drinking beer!
And I also like drinking beer!
Re: Barbican/ Gate Upgrade
Nice
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Barbican/ Gate Upgrade
Hahahha yup those murder holes I can feel the power once these once are also addedphoenixffyrnig wrote: ↑Sun Aug 02, 2020 10:41 pm Is this a good time to re-mention murder holes, the ability to drop burning hellfire on adjacent enemies, either at the gate or at the castle itself?
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
Re: Barbican/ Gate Upgrade
Lol that's gonna be a useful tech
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Barbican/ Gate Upgrade
Definetely not in unrelated topic.phoenixffyrnig wrote: ↑Sun Aug 02, 2020 10:41 pm Is this a good time to re-mention murder holes, the ability to drop burning hellfire on adjacent enemies, either at the gate or at the castle itself?
Moved posts.
As for the idea itself - i don't think castle needs any other upgrades. It's main purpose is to be another (apart of tc) strategic center. Not defensive building. It can defend itself somehow, but should be additionally protected.
After barbician upgrade - gate won't need any other boost too.
That leaves the walls or some other mechanism.
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