version v0.146
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version v0.146
version v0.145 is published
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- Site Admin
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Re: version v0.146
in AOS/AOF/AOW these mayor core fixes are in - meaning i possibl ruied existing logics
- healers ise their heal ability automatically
- in general all spells are used better even by AI and even by auto-action of player units on ending turn
- also castle is firing arriws by AI
all these changes could have ruined ability based things usd autmatically (by AI or on end turn automatics)
please test if you can -thanks!
- healers ise their heal ability automatically
- in general all spells are used better even by AI and even by auto-action of player units on ending turn
- also castle is firing arriws by AI
all these changes could have ruined ability based things usd autmatically (by AI or on end turn automatics)
please test if you can -thanks!
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- Site Admin
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Re: version v0.146
first version of ally bridge walking is ready.
uos 10
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...
uos 10
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...
- Puss_in_Boots
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- Location: New Jersey
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- Site Admin
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Re: version v0.146
new unit: Russian T42 superheavy tank
uos already.
uos already.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v0.146
Awesome news! Pussinboots made 2 new tanks for the game!
US M3 Lee
and
GB Grant I tank
thanks!
uos 20!
US M3 Lee
and
GB Grant I tank
thanks!
uos 20!