Search found 689 matches
- Thu Nov 26, 2020 5:36 pm
- Forum: Unit - ranged (like archers)
- Topic: Gaelic head hurlers
- Replies: 18
- Views: 2767
Re: Gaelic head hurlers
I like the idea, but I'm not a fan of the poison damage aspect. It's a tad silly, and poison can be very annoying. I'd rather have it take away armour and mental resistance. I think they should have stats similar to the gaelic warrior, but have the head throwing as a secondary ability. (maybe with a...
- Sat Oct 31, 2020 10:29 pm
- Forum: OFF Topics
- Topic: My yt channel
- Replies: 9
- Views: 2758
Re: My yt channel
Very nice!
Subscribed and looking forward to more.
Subscribed and looking forward to more.
- Sat Oct 31, 2020 12:23 pm
- Forum: Structures
- Topic: Ambush hole
- Replies: 9
- Views: 1380
Re: Ambush hole
Ah! Sorry, I misread that.QuadrupoleStrat wrote: ↑Sat Oct 31, 2020 2:55 am I already said at the beginning that infantry can only get inside.
Sounds like it would be a useful unit that would allow for some interesting strategies.
I couldn't get the image to load to full size on my end, but it looks good from the preview.
- Fri Oct 30, 2020 10:37 pm
- Forum: Structures
- Topic: Ambush hole
- Replies: 9
- Views: 1380
Re: Ambush hole
I like it. I think it needs less HP though. 19 is more than some actual buildings, considering this is just a covered hole I think it should be about 5 HP. That way you need to be careful where you build them. As most units would one-shot it. Also, archers shouldn't be able to shoot from inside it, ...
- Tue Oct 20, 2020 9:15 pm
- Forum: Unit - ranged (like archers)
- Topic: Poison Spitter
- Replies: 34
- Views: 2939
Re: Poison Spitter
I agree with Endru, a cheaper poison unit could be quite troublesome, imagine spamming these!
Maybe they could have a normal, non poisonous attack, and instead of the heavy shot ability, they could do a poisonous shot with a cooldown?
Maybe they could have a normal, non poisonous attack, and instead of the heavy shot ability, they could do a poisonous shot with a cooldown?
- Tue Oct 20, 2020 3:21 pm
- Forum: Unit - ranged (like archers)
- Topic: Mounted Fire Archer ANSWERED
- Replies: 7
- Views: 2792
Re: Fire Horse Archer
From a realism point of view, I find it a little unbelievable. Fire archers are on foot, so I imagine they start a small fire at their feet with a tinderbox or something like that, dip the arrow head in the flames, and then shoot. I'm not sure where the mounted archer would get the flame from, as yo...
- Tue Oct 13, 2020 8:11 pm
- Forum: Unit - melee infantry
- Topic: Japanese mercenaries: Ronin IMPLEMENTED
- Replies: 20
- Views: 1605
Re: Japanese mercenaries: Ronin
I really like the third image, it's how I personally imagined a Ronin.
The first one looks a bit too Medieval European in my opinion.
The first one looks a bit too Medieval European in my opinion.
- Mon Oct 15, 2018 3:30 pm
- Forum: Human
- Topic: new unit: Phoenix (race: humans)
- Replies: 39
- Views: 8099
Re: new unit: Phoenix (race: humans)
That sounds pretty balanced to me.
I think the summoning idea is great, I haven't played AOF in a while, but it probably shouldn't be too easy to summon. Otherwise it might become a little too common. After all, Phoenix's are classically pretty rare by nature.
I think the summoning idea is great, I haven't played AOF in a while, but it probably shouldn't be too easy to summon. Otherwise it might become a little too common. After all, Phoenix's are classically pretty rare by nature.
- Sun Jan 29, 2017 4:29 pm
- Forum: Map & campaign ideas/issues
- Topic: Lotr feedback
- Replies: 9
- Views: 4606
Re: Lotr feedback
I had a few problems with the Amon Hen map too. The triggers worked the first time, but the boromir trigger didn't work on the second or third go.
- Sun Jan 29, 2017 4:19 pm
- Forum: OFF Topics
- Topic: Discord server?
- Replies: 63
- Views: 19304
Re: Discord server?
This sounds pretty cool. The forum can be a little bit tricky for chats.
- Thu Jan 05, 2017 9:32 pm
- Forum: OFF Topics
- Topic: 2017
- Replies: 9
- Views: 4537
Re: 2017
Happy New Year all
- Tue Dec 20, 2016 1:20 pm
- Forum: Multiplayer discussions
- Topic: Anyone wanna play
- Replies: 6
- Views: 4360
Re: Anyone wanna play
Im not the most skilled player, but im always ready for a game. set one up and ill join if you want.
- Mon Dec 19, 2016 8:45 pm
- Forum: OFF Topics
- Topic: PBF RPG?
- Replies: 126
- Views: 33740
Re: PBF RPG?
Shame, sounded fun. sorry about vanishing after 5 seconds.
I started to have problem's with my account again.
I started to have problem's with my account again.
- Fri Nov 04, 2016 6:48 pm
- Forum: New variant ideas
- Topic: Alternative - UFO enemy unknown (Xcom apocalipse)
- Replies: 55
- Views: 18432
Re: Alternative - UFO enemy unknown (Xcom apocalipse)
This sounds great!
Got to love Xcom.
Got to love Xcom.
- Fri Oct 07, 2016 6:47 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42688
Re: Armed pessant
Here I believe.
viewtopic.php?f=76&t=431&hilit=Peasant
viewtopic.php?f=76&t=431&hilit=Peasant
- Fri Oct 07, 2016 6:41 pm
- Forum: Archived - Subraces
- Topic: Steampunks
- Replies: 10
- Views: 4824
Re: Steampunks
I think steampunk is pretty cool, I've seen it in fantasy before. But as Alex said, I doubt it would really fit.
It might work later on, depending on how many races are implemented though.
Also-
Yes, there MUST be gnomes!
I don't know how there aren't already!
It might work later on, depending on how many races are implemented though.
Also-
Yes, there MUST be gnomes!
I don't know how there aren't already!
- Thu Oct 06, 2016 11:18 am
- Forum: Others
- Topic: Change names
- Replies: 6
- Views: 2471
Re: Change names
I know it's not real money.
I'm just saying that that's the reason most games have a fee. I don't think there really any other reason to be honest.
I'm just saying that that's the reason most games have a fee. I don't think there really any other reason to be honest.
- Thu Oct 06, 2016 11:14 am
- Forum: OFF Topics
- Topic: PBF RPG?
- Replies: 126
- Views: 33740
Re: PBF RPG?
Sound pretty cool.
- Wed Oct 05, 2016 7:07 pm
- Forum: Others
- Topic: Change names
- Replies: 6
- Views: 2471
Re: Change names
Good idea. I don't think the fee is really necessary though, I believe most games have a fee of in game currency in the hopes that people will not have enough, and will have to buy more with real money.
- Mon Oct 03, 2016 4:38 pm
- Forum: Archived - Orcish Technologies and Spells
- Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
- Replies: 38
- Views: 15134
Re: Orc Tech - Uruk Hai upgrades
I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.
That might be better.
But that's just me.
That might be better.
But that's just me.
- Sun Oct 02, 2016 4:22 pm
- Forum: Archived - Orcish Technologies and Spells
- Topic: Orc Tech - Uruk Hai upgrades - IMPLEMENTED
- Replies: 38
- Views: 15134
Re: Orc Tech - Uruk Hai upgrades
Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth. just a thought.
- Thu Sep 29, 2016 5:29 pm
- Forum: DEVELOPER version changes
- Topic: version 1.004
- Replies: 22
- Views: 8418
Re: version 1.004
*squirms with excitement*
- Thu Sep 29, 2016 2:39 pm
- Forum: DEVELOPER version changes
- Topic: version 1.003
- Replies: 27
- Views: 10752
Re: version 1.003
They have turned to AI in my games.
- Thu Sep 29, 2016 2:36 pm
- Forum: Archived - Reporting Issues
- Topic: Skeleton Archer corpses. IMPLEMENTED
- Replies: 5
- Views: 2399
Skeleton Archer corpses. IMPLEMENTED
Skeleton archers are leaving a corpse when killed, which can be reanimated to start an infinite loop of life and death.
The corpse also takes up a space in tc's and wagons.
The corpse also takes up a space in tc's and wagons.
- Thu Sep 29, 2016 2:28 pm
- Forum: Archived - Other
- Topic: Giants and flying units - IMPLEMENTED
- Replies: 3
- Views: 2766
- Thu Sep 29, 2016 12:53 pm
- Forum: Archived - Other
- Topic: Giants and flying units - IMPLEMENTED
- Replies: 3
- Views: 2766
Re: Giants and flying units
I agree.
It is rather unrealistic. As is the giant units in water issue.
I think it would be better to just give them a counter though.
It is rather unrealistic. As is the giant units in water issue.
I think it would be better to just give them a counter though.
- Thu Sep 29, 2016 12:50 pm
- Forum: OFF Topics
- Topic: How Dedicated Are you to the Age Of Strategy Forums?
- Replies: 13
- Views: 3202
Re: How Dedicated Are you to the Age Of Strategy Forums?
Probably about once a day.
I should be ashamed.
I should be ashamed.
- Mon Sep 26, 2016 9:35 pm
- Forum: Archived - Votes and Polls
- Topic: Undead reanimation spell and new units - ARCHIVED
- Replies: 4
- Views: 2858
Re: Undead reanimation spell and new units
Aye, I think the first one is better.
- Mon Sep 26, 2016 9:33 pm
- Forum: DEVELOPER version changes
- Topic: version 1.003
- Replies: 27
- Views: 10752
Re: version 1.003
Can't wait.