Search found 6 matches

by Gameland
Fri Jul 01, 2022 8:54 pm
Forum: New variant ideas
Topic: Age of RTS
Replies: 6
Views: 1088

Age of RTS

The logic of the game will be the same, but the only difference is that it will work with RTS, and the first game may be Aoww RTS. When the troops came side by side, they began to fight each other. Let the planes fly constantly in the part we are advancing and try to hunt down the fighters or bomb t...
by Gameland
Sat Jun 25, 2022 8:43 am
Forum: Others
Topic: Resources
Replies: 2
Views: 268

Re: Resources

Hmm Thank you for explaining it
by Gameland
Fri Jun 24, 2022 8:13 pm
Forum: Others
Topic: Resources
Replies: 2
Views: 268

Resources

I think the game should have resources in it (oil, rubber, manpower and money) Normally, this happens even if there are no resources, but when there are no resources, we can constantly produce men and this disrupts the balance of the game. Every time we advance tanks and planes, the oil will run low...
by Gameland
Tue Jan 11, 2022 9:05 pm
Forum: Map & campaign designs
Topic: The borders
Replies: 5
Views: 570

Re: The borders

Hi

In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
by Gameland
Sat Jan 08, 2022 8:29 pm
Forum: Map & campaign designs
Topic: The borders
Replies: 5
Views: 570

The borders

there may be boundary logic in the game (each country has its own area) -I think it can only be done in skirmish mode for now, let's have our country's border in 9 squares within 1 square of the city we have at the beginning of the game, and we will have more regions as we advance our soldiers (Plan...
by Gameland
Wed Jan 05, 2022 5:53 pm
Forum: Others
Topic: Death animation
Replies: 2
Views: 441

Death animation

It would be great if there was a dying animation for the troops
EXAMPLE:when units die they have an animation (infantry falls, tanks burnout, ships explode)

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