Search found 6 matches
- Fri Jul 01, 2022 8:54 pm
- Forum: New variant ideas
- Topic: Age of RTS
- Replies: 6
- Views: 1088
Age of RTS
The logic of the game will be the same, but the only difference is that it will work with RTS, and the first game may be Aoww RTS. When the troops came side by side, they began to fight each other. Let the planes fly constantly in the part we are advancing and try to hunt down the fighters or bomb t...
Re: Resources
Hmm Thank you for explaining it
Resources
I think the game should have resources in it (oil, rubber, manpower and money) Normally, this happens even if there are no resources, but when there are no resources, we can constantly produce men and this disrupts the balance of the game. Every time we advance tanks and planes, the oil will run low...
- Tue Jan 11, 2022 9:05 pm
- Forum: Map & campaign designs
- Topic: The borders
- Replies: 5
- Views: 570
Re: The borders
Hi
In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
In fact, the factories or defenses we set up in the game can only be built in our region, not against the enemy's territory
- Sat Jan 08, 2022 8:29 pm
- Forum: Map & campaign designs
- Topic: The borders
- Replies: 5
- Views: 570
The borders
there may be boundary logic in the game (each country has its own area) -I think it can only be done in skirmish mode for now, let's have our country's border in 9 squares within 1 square of the city we have at the beginning of the game, and we will have more regions as we advance our soldiers (Plan...
- Wed Jan 05, 2022 5:53 pm
- Forum: Others
- Topic: Death animation
- Replies: 2
- Views: 441
Death animation
It would be great if there was a dying animation for the troops
EXAMPLE:when units die they have an animation (infantry falls, tanks burnout, ships explode)
EXAMPLE:when units die they have an animation (infantry falls, tanks burnout, ships explode)