Search found 68 matches

by Elrond
Sat Jul 31, 2021 1:13 pm
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

Re: More tower improvement and upgradable function

Web tower, toxic tower are no. Especially if web tower will have a slowing or stopping function as passive on-hit. Stun will be given to fort. Also later scalefolks will get more towers and walls, during buildings update. And. Do not forget that scalefolks are still wip race and have lots of stuff ...
by Elrond
Fri Jul 30, 2021 12:08 am
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

Re: More tower improvement and upgradable function

Well, second tier for poison tower is probably a no. But a boomerang tower and possibly a bola tower might work. About the flying issue, all races towers aren't really that good at countering such units. The only tower's that actually have bonuses towards such units is: Both humans towers Dwarven c...
by Elrond
Thu Jul 29, 2021 11:50 pm
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

Re: More tower improvement and upgradable function

Web tower, toxic tower are no. Especially if web tower will have a slowing or stopping function as passive on-hit. Stun will be given to fort. Also later scalefolks will get more towers and walls, during buildings update. And. Do not forget that scalefolks are still wip race and have lots of stuff ...
by Elrond
Thu Jul 29, 2021 3:22 pm
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

Re: More tower improvement and upgradable function

Well, second tier for poison tower is probably a no. But a boomerang tower and possibly a bola tower might work. About the flying issue, all races towers aren't really that good at countering such units. The only tower's that actually have bonuses towards such units is: Both humans towers Dwarven c...
by Elrond
Thu Jul 29, 2021 3:18 pm
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

Re: More tower improvement and upgradable function

Please do look into structure defence. It is home defense before army march out for attack.
by Elrond
Thu Jul 29, 2021 2:56 pm
Forum: Archived - Balancing
Topic: More tower improvement and upgradable function — ANSWERED
Replies: 9
Views: 765

More tower improvement and upgradable function — ANSWERED

Now scaled race had two kind of tower for usage. Which use mainly for anti foot and mount. With playing for a month, the tower type is not enough. There is no way to halt the flyers unit (green dragon, wyrm). The tower been overrun by orcs dragons with 5 speed. Many of whelp cant save themselves due...
by Elrond
Mon Jul 19, 2021 11:53 am
Forum: Gameplay & UI
Topic: Weekly tasks
Replies: 12
Views: 1505

Re: Weekly tasks

According to reward system, each 50th, 90th 130th 180th give 200 in total. Plus, the intermittent 33 gems at 33, 63, 93, ... rounds to another 250. Counting till just 180th day, gives 25 weeks. Ie, with a new unit every week, it unlocks 25 units worth 150 in average. Additional 3 gems per week coun...
by Elrond
Mon Jul 19, 2021 11:42 am
Forum: Archived - Reporting Issues
Topic: Bug on new built poison tower — ARCHIVED
Replies: 16
Views: 1108

Re: Bug on new built poison tower

I think he is. Scaled Folk was the only race with poison towers after all. Honestly, I won't be surprised if I miss some new poisonous tower, how have it changed? If they simply removed the capacity without increasing the range, then I think that this is quite controversial in terms of balance, no ...
by Elrond
Mon Jul 19, 2021 11:40 am
Forum: Archived - Reporting Issues
Topic: Can kobold pololu hunter swim? — FIXED
Replies: 2
Views: 443

Can kobold pololu hunter swim? — FIXED

I did see kobold pololu hunter had water trait but can't move into water. Is that a bug or another malfunction trait.
by Elrond
Mon Jul 19, 2021 11:12 am
Forum: Game
Topic: Gem reward missing after winning the game
Replies: 4
Views: 695

Re: Gem reward missing after winning the game

Stratego (dev) wrote: Mon Jul 19, 2021 6:35 am how much turns have u played?
what is the game id?
how many players were there, all were humans till the end?

also press send game to dev option.
The gem reward is lost when I switch account. Please look into it I took around 35 turns to complete it. There left 2 humans to the end.
by Elrond
Mon Jul 19, 2021 11:10 am
Forum: Game
Topic: Gem reward missing after winning the game
Replies: 4
Views: 695

Re: Gem reward missing after winning the game

how much turns have u played? what is the game id? how many players were there, all were humans till the end? also press send game to dev option. Hello dev! This was the game we discussed:357790086782243x-2021-07-07 04:40:26.000:159/154 Game name:Krynn 1 Game Status:GAME_OVER mapname:CUSTrnd_island...
by Elrond
Mon Jul 19, 2021 5:15 am
Forum: Game
Topic: Gem reward missing after winning the game
Replies: 4
Views: 695

Gem reward missing after winning the game

I won my game and the bet i did not receive it
by Elrond
Mon Jul 19, 2021 12:37 am
Forum: Archived - Reporting Issues
Topic: Bug on new built poison tower — ARCHIVED
Replies: 16
Views: 1108

Re: Bug on new built poison tower

It is not a bug. It is planned change since poison tower has now higher construction rate. It is now basically alternative to human watch tower with ability to shoot and spread poison. It block friendly unit to move through it what is the use for such a tower in defence. The best part of story old ...
by Elrond
Sun Jul 18, 2021 6:20 pm
Forum: Archived - Reporting Issues
Topic: Bug on new built poison tower — ARCHIVED
Replies: 16
Views: 1108

Bug on new built poison tower — ARCHIVED

After update 18th July 21. Any newly built poison tower I can't enter. Please fix it
by Elrond
Mon Jul 05, 2021 1:03 pm
Forum: Game
Topic: Players hack to my password secured game ANSWERED
Replies: 9
Views: 1471

Re: Players hack to my password secured game ANSWERED

i think he meant that other player joined before game became open. Yeah that is I meant when I am not aware of 48hr timer for game become open to public. Now my request is to give game expiry timer (24hr countdown timer)to the password secured game with an email alert. Hence the owner of the game c...
by Elrond
Sun Jul 04, 2021 2:10 pm
Forum: Game
Topic: Bugged game?
Replies: 0
Views: 454

Bugged game?

Game name: Ocean 3 for Jimmy 3.0
Map name: 30x30 Ocean

Bug desc: the game stopped at turns 6 and keep back to turn 2 after end turn. I had send the copy to official email
by Elrond
Sun Jul 04, 2021 2:05 pm
Forum: Game
Topic: Players hack to my password secured game ANSWERED
Replies: 9
Views: 1471

Re: Players hack to my password secured game

Probably because those games were opened for more than 48 hours. If a password-protected game has been released and is still on the multiplayer game-list for 48 Hours, it will automatically be set to OPENED. Which will be free for all players to join. And don't be quick to assume that players "...
by Elrond
Fri Jul 02, 2021 12:36 pm
Forum: Game
Topic: Players hack to my password secured game ANSWERED
Replies: 9
Views: 1471

Re: Players hack to my password secured game

Might be due to the games becoming open. Yeah, I don't see the two doing that at all. Bet no one would do that to begin with unless you share the game pass to chat. That is a system error since the both game I had set with password. Intended for invited player to take the challenge. The password st...
by Elrond
Fri Jul 02, 2021 12:01 pm
Forum: Game
Topic: Players hack to my password secured game ANSWERED
Replies: 9
Views: 1471

Players hack to my password secured game ANSWERED

There is a break in to my password secured games in AoF by players.
1) Game name: 6hr scaled challenge hacked by Bobbytwoshoes.
2) Game name: Scaled challenge reward 1 hacked by Legend.

They come to play my game without my consent.
by Elrond
Wed Jun 30, 2021 4:48 am
Forum: Game
Topic: Unable to login
Replies: 19
Views: 1790

Re: Unable to login

Hyuhjhih wrote: Wed Jun 30, 2021 2:49 am It went good again, but just for a few mins. And its again down now.

- India
Same here

- Malaysia
by Elrond
Tue Jun 29, 2021 11:20 pm
Forum: Game
Topic: Unable to login
Replies: 19
Views: 1790

Re: Unable to login

Stratego (dev) wrote: Tue Jun 29, 2021 9:17 pm I contacted the server providers, and they restarted something now on server side - can you re-check?
thanks!
Very unstable a short period of time enable to login but down again.
by Elrond
Tue Jun 29, 2021 11:04 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

?? i thought ideas on existing beuildings.like volcano. also on taht map i see place for a mega for yello ATM AoF close again. Server is down can't download my old game hence I created a new game to show the ocean map terrain I m playing. There is a need to have vertical building as random placemen...
by Elrond
Tue Jun 29, 2021 9:27 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

as i said we need idea (maybe with image examples) how to show a building turned vertically. i have no uidea currently how a vertically turned Volcano should look like for instance. please post your idea. also that ocean map might be the old version of the map - so the woods might not even be decor...
by Elrond
Tue Jun 29, 2021 9:01 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

and i remarked because: maybe your current original request about turning can get not-so-needed for you if in AOF you can also clear these terrain decorations. Yes I do need the vertical mega building for my Ocean map. If possible to have it in coming soon update. As Scaled race player we don't hav...
by Elrond
Tue Jun 29, 2021 8:52 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

ok than please discuss that in a new topic about the proposed imbalance issue . i wrote it only as a remark that (on other variants) we already have DECORATION layer things to be erased like woods, bushes, catuses - anything that is on DECORATION layer (not basic terrain like grass and snow) Noted ...
by Elrond
Tue Jun 29, 2021 8:48 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

dont forget!: i said i am open to the idea to let turn the buildings as soon as we have idea how to show those buildings (how they will look) also and what to be solved? please dont say "we will not" change when i answered the opposite... I say we can do it if we have idea visually for al...
by Elrond
Tue Jun 29, 2021 8:39 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Vertical mega building placement
Replies: 38
Views: 3624

Re: Vertical mega building placement

actually is it not a bad idea to make possiblity to turn the non symmetric based buildings on placement, but that would need thought how it would look as images - i have no idea how that would look good. so it can be listed for later development, but only in unity version (that is currently being d...
by Elrond
Tue Jun 29, 2021 8:14 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Sky and sea overview
Replies: 8
Views: 1058

Re: Sky and sea overview

Specifically we are working with what do we have. We can't rely onto other engines or onto stratego right now. We can make plans though but here and now we can't rely onto engine changes and such. Engine related issues and such is up to stratego. We, regular devs, can't change engine that easily. A...
by Elrond
Tue Jun 29, 2021 7:47 pm
Forum: Other asset ideas: terrain, sound, skins
Topic: Sky and sea overview
Replies: 8
Views: 1058

Re: Sky and sea overview

Engine limitations. Currently this is not possible. We would love to do that but it is not possible for engine to stack more than 1 unit/building on 1 tile. At all. Completely. Absolutely. Maybe when unity version will be released something related to that may be done but not before. Please don't w...
by Elrond
Tue Jun 29, 2021 12:45 pm
Forum: Game
Topic: Unable to login
Replies: 19
Views: 1790

Unable to login

I found error that unable to login to my AoF account Error as shown below Warning SOCKET_ERROR null-java.net.SocketTimeoutException: failed to connect to www.androidutils.com/79.172.211.242 (port 443) from /192.168.10.141 (port 46429) after 10000ms at libcore.io.IoBridge.connectErrno(IoBridge.java:1...

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