Search found 68 matches
- Sat Jul 31, 2021 1:13 pm
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
Re: More tower improvement and upgradable function
Web tower, toxic tower are no. Especially if web tower will have a slowing or stopping function as passive on-hit. Stun will be given to fort. Also later scalefolks will get more towers and walls, during buildings update. And. Do not forget that scalefolks are still wip race and have lots of stuff ...
- Fri Jul 30, 2021 12:08 am
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
Re: More tower improvement and upgradable function
Well, second tier for poison tower is probably a no. But a boomerang tower and possibly a bola tower might work. About the flying issue, all races towers aren't really that good at countering such units. The only tower's that actually have bonuses towards such units is: Both humans towers Dwarven c...
- Thu Jul 29, 2021 11:50 pm
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
Re: More tower improvement and upgradable function
Web tower, toxic tower are no. Especially if web tower will have a slowing or stopping function as passive on-hit. Stun will be given to fort. Also later scalefolks will get more towers and walls, during buildings update. And. Do not forget that scalefolks are still wip race and have lots of stuff ...
- Thu Jul 29, 2021 3:22 pm
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
Re: More tower improvement and upgradable function
Well, second tier for poison tower is probably a no. But a boomerang tower and possibly a bola tower might work. About the flying issue, all races towers aren't really that good at countering such units. The only tower's that actually have bonuses towards such units is: Both humans towers Dwarven c...
- Thu Jul 29, 2021 3:18 pm
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
Re: More tower improvement and upgradable function
Please do look into structure defence. It is home defense before army march out for attack.
- Thu Jul 29, 2021 2:56 pm
- Forum: Archived - Balancing
- Topic: More tower improvement and upgradable function — ANSWERED
- Replies: 9
- Views: 765
More tower improvement and upgradable function — ANSWERED
Now scaled race had two kind of tower for usage. Which use mainly for anti foot and mount. With playing for a month, the tower type is not enough. There is no way to halt the flyers unit (green dragon, wyrm). The tower been overrun by orcs dragons with 5 speed. Many of whelp cant save themselves due...
- Mon Jul 19, 2021 11:53 am
- Forum: Gameplay & UI
- Topic: Weekly tasks
- Replies: 12
- Views: 1505
Re: Weekly tasks
According to reward system, each 50th, 90th 130th 180th give 200 in total. Plus, the intermittent 33 gems at 33, 63, 93, ... rounds to another 250. Counting till just 180th day, gives 25 weeks. Ie, with a new unit every week, it unlocks 25 units worth 150 in average. Additional 3 gems per week coun...
- Mon Jul 19, 2021 11:42 am
- Forum: Archived - Reporting Issues
- Topic: Bug on new built poison tower — ARCHIVED
- Replies: 16
- Views: 1108
Re: Bug on new built poison tower
I think he is. Scaled Folk was the only race with poison towers after all. Honestly, I won't be surprised if I miss some new poisonous tower, how have it changed? If they simply removed the capacity without increasing the range, then I think that this is quite controversial in terms of balance, no ...
- Mon Jul 19, 2021 11:40 am
- Forum: Archived - Reporting Issues
- Topic: Can kobold pololu hunter swim? — FIXED
- Replies: 2
- Views: 443
Can kobold pololu hunter swim? — FIXED
I did see kobold pololu hunter had water trait but can't move into water. Is that a bug or another malfunction trait.
- Mon Jul 19, 2021 11:12 am
- Forum: Game
- Topic: Gem reward missing after winning the game
- Replies: 4
- Views: 695
Re: Gem reward missing after winning the game
The gem reward is lost when I switch account. Please look into it I took around 35 turns to complete it. There left 2 humans to the end.Stratego (dev) wrote: ↑Mon Jul 19, 2021 6:35 am how much turns have u played?
what is the game id?
how many players were there, all were humans till the end?
also press send game to dev option.
- Mon Jul 19, 2021 11:10 am
- Forum: Game
- Topic: Gem reward missing after winning the game
- Replies: 4
- Views: 695
Re: Gem reward missing after winning the game
how much turns have u played? what is the game id? how many players were there, all were humans till the end? also press send game to dev option. Hello dev! This was the game we discussed:357790086782243x-2021-07-07 04:40:26.000:159/154 Game name:Krynn 1 Game Status:GAME_OVER mapname:CUSTrnd_island...
- Mon Jul 19, 2021 5:15 am
- Forum: Game
- Topic: Gem reward missing after winning the game
- Replies: 4
- Views: 695
Gem reward missing after winning the game
I won my game and the bet i did not receive it
- Mon Jul 19, 2021 12:37 am
- Forum: Archived - Reporting Issues
- Topic: Bug on new built poison tower — ARCHIVED
- Replies: 16
- Views: 1108
Re: Bug on new built poison tower
It is not a bug. It is planned change since poison tower has now higher construction rate. It is now basically alternative to human watch tower with ability to shoot and spread poison. It block friendly unit to move through it what is the use for such a tower in defence. The best part of story old ...
- Sun Jul 18, 2021 6:20 pm
- Forum: Archived - Reporting Issues
- Topic: Bug on new built poison tower — ARCHIVED
- Replies: 16
- Views: 1108
Bug on new built poison tower — ARCHIVED
After update 18th July 21. Any newly built poison tower I can't enter. Please fix it
- Mon Jul 05, 2021 1:03 pm
- Forum: Game
- Topic: Players hack to my password secured game ANSWERED
- Replies: 9
- Views: 1471
Re: Players hack to my password secured game ANSWERED
i think he meant that other player joined before game became open. Yeah that is I meant when I am not aware of 48hr timer for game become open to public. Now my request is to give game expiry timer (24hr countdown timer)to the password secured game with an email alert. Hence the owner of the game c...
- Sun Jul 04, 2021 2:10 pm
- Forum: Game
- Topic: Bugged game?
- Replies: 0
- Views: 454
Bugged game?
Game name: Ocean 3 for Jimmy 3.0
Map name: 30x30 Ocean
Bug desc: the game stopped at turns 6 and keep back to turn 2 after end turn. I had send the copy to official email
Map name: 30x30 Ocean
Bug desc: the game stopped at turns 6 and keep back to turn 2 after end turn. I had send the copy to official email
- Sun Jul 04, 2021 2:05 pm
- Forum: Game
- Topic: Players hack to my password secured game ANSWERED
- Replies: 9
- Views: 1471
Re: Players hack to my password secured game
Probably because those games were opened for more than 48 hours. If a password-protected game has been released and is still on the multiplayer game-list for 48 Hours, it will automatically be set to OPENED. Which will be free for all players to join. And don't be quick to assume that players "...
- Fri Jul 02, 2021 12:36 pm
- Forum: Game
- Topic: Players hack to my password secured game ANSWERED
- Replies: 9
- Views: 1471
Re: Players hack to my password secured game
Might be due to the games becoming open. Yeah, I don't see the two doing that at all. Bet no one would do that to begin with unless you share the game pass to chat. That is a system error since the both game I had set with password. Intended for invited player to take the challenge. The password st...
- Fri Jul 02, 2021 12:01 pm
- Forum: Game
- Topic: Players hack to my password secured game ANSWERED
- Replies: 9
- Views: 1471
Players hack to my password secured game ANSWERED
There is a break in to my password secured games in AoF by players.
1) Game name: 6hr scaled challenge hacked by Bobbytwoshoes.
2) Game name: Scaled challenge reward 1 hacked by Legend.
They come to play my game without my consent.
1) Game name: 6hr scaled challenge hacked by Bobbytwoshoes.
2) Game name: Scaled challenge reward 1 hacked by Legend.
They come to play my game without my consent.
- Wed Jun 30, 2021 4:48 am
- Forum: Game
- Topic: Unable to login
- Replies: 19
- Views: 1790
- Tue Jun 29, 2021 11:20 pm
- Forum: Game
- Topic: Unable to login
- Replies: 19
- Views: 1790
Re: Unable to login
Very unstable a short period of time enable to login but down again.Stratego (dev) wrote: ↑Tue Jun 29, 2021 9:17 pm I contacted the server providers, and they restarted something now on server side - can you re-check?
thanks!
- Tue Jun 29, 2021 11:04 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
?? i thought ideas on existing beuildings.like volcano. also on taht map i see place for a mega for yello ATM AoF close again. Server is down can't download my old game hence I created a new game to show the ocean map terrain I m playing. There is a need to have vertical building as random placemen...
- Tue Jun 29, 2021 9:27 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
as i said we need idea (maybe with image examples) how to show a building turned vertically. i have no uidea currently how a vertically turned Volcano should look like for instance. please post your idea. also that ocean map might be the old version of the map - so the woods might not even be decor...
- Tue Jun 29, 2021 9:01 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
and i remarked because: maybe your current original request about turning can get not-so-needed for you if in AOF you can also clear these terrain decorations. Yes I do need the vertical mega building for my Ocean map. If possible to have it in coming soon update. As Scaled race player we don't hav...
- Tue Jun 29, 2021 8:52 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
ok than please discuss that in a new topic about the proposed imbalance issue . i wrote it only as a remark that (on other variants) we already have DECORATION layer things to be erased like woods, bushes, catuses - anything that is on DECORATION layer (not basic terrain like grass and snow) Noted ...
- Tue Jun 29, 2021 8:48 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
dont forget!: i said i am open to the idea to let turn the buildings as soon as we have idea how to show those buildings (how they will look) also and what to be solved? please dont say "we will not" change when i answered the opposite... I say we can do it if we have idea visually for al...
- Tue Jun 29, 2021 8:39 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Vertical mega building placement
- Replies: 38
- Views: 3624
Re: Vertical mega building placement
actually is it not a bad idea to make possiblity to turn the non symmetric based buildings on placement, but that would need thought how it would look as images - i have no idea how that would look good. so it can be listed for later development, but only in unity version (that is currently being d...
- Tue Jun 29, 2021 8:14 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Sky and sea overview
- Replies: 8
- Views: 1058
Re: Sky and sea overview
Specifically we are working with what do we have. We can't rely onto other engines or onto stratego right now. We can make plans though but here and now we can't rely onto engine changes and such. Engine related issues and such is up to stratego. We, regular devs, can't change engine that easily. A...
- Tue Jun 29, 2021 7:47 pm
- Forum: Other asset ideas: terrain, sound, skins
- Topic: Sky and sea overview
- Replies: 8
- Views: 1058
Re: Sky and sea overview
Engine limitations. Currently this is not possible. We would love to do that but it is not possible for engine to stack more than 1 unit/building on 1 tile. At all. Completely. Absolutely. Maybe when unity version will be released something related to that may be done but not before. Please don't w...
- Tue Jun 29, 2021 12:45 pm
- Forum: Game
- Topic: Unable to login
- Replies: 19
- Views: 1790
Unable to login
I found error that unable to login to my AoF account Error as shown below Warning SOCKET_ERROR null-java.net.SocketTimeoutException: failed to connect to www.androidutils.com/79.172.211.242 (port 443) from /192.168.10.141 (port 46429) after 10000ms at libcore.io.IoBridge.connectErrno(IoBridge.java:1...