Search found 336 matches
- Thu May 16, 2024 9:58 am
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 43
- Views: 6321
Re: Mapeditor related
Could there be a trigger for chat dialogue where the player can press input buttons? The buttons can be called by other triggers. Example: 1. Storyline Help! My lord, we are under attack! Do we fight or run? [Run] ----- [Fight] Trigger create wagon else Trigger create Guard tower 2. Diplomacy Player...
- Tue Feb 27, 2024 8:32 am
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 232
Re: Auto Loading Tech To Support Semi Auto?
for semi auto loader i have idea. there could be an active effect that somehow every other turn adds +1 action. i have no idea atm how. anyone? How about this. Semi auto loader unit = 2 actions but movement cost actions. Auto loader unit = 2 actions but movement does not cost actions. Thus a statio...
- Tue Feb 27, 2024 8:22 am
- Forum: Others
- Topic: Spy "Counter-feit Money Ability"
- Replies: 0
- Views: 99
Spy "Counter-feit Money Ability"
Operation Bernhard was an exercise by Nazi Germany to forge British bank notes. The initial plan was to drop the notes over Britain to bring about a collapse of the British economy during the Second World War. https://en.wikipedia.org/wiki/Operation_Bernhard The Noborito Research Institute was a mil...
- Tue Feb 13, 2024 12:56 pm
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 232
Auto Loading Tech To Support Semi Auto?
There were very few units in ww2 that had an auto loader. The auto loader tech grants certain units +1 attack turn. Extending the auto-loading tech to units with semi auto is what I am proposing. Alternatively we can make new tech called semi auto loader, but I can't imagine a unit attacking >1 but ...
- Tue Feb 13, 2024 12:09 pm
- Forum: Balancing discussions
- Topic: CR.42
- Replies: 0
- Views: 92
CR.42
Should be in industry 1.
- Tue Feb 13, 2024 10:30 am
- Forum: Planes (last cleanup: 20240130)
- Topic: Military gliders +IMG
- Replies: 11
- Views: 1042
Re: Military gliders
What do you think could they work like trucks for the air so that not like parashootets the plane disappears when the troops are dropped, nur to fly back empty und get refilled with troops at airports or Something? I like this idea better, because let's say you need to deliver some medics to your t...
- Tue Feb 13, 2024 10:16 am
- Forum: Balancing discussions
- Topic: Type 2 Ka-Mi Reduce Cost By 1
- Replies: 0
- Views: 80
Type 2 Ka-Mi Reduce Cost By 1
It was based off the Type 95 Ha-Go light tank with major modifications for amphibious use. The Type 95 Ha-Go light tank costs 2, this Type 2 Ka-Mi should cost 3 turns not 4 turns.
- Tue Feb 13, 2024 9:57 am
- Forum: Planes (last cleanup: 20240130)
- Topic: reconnaissance aircraft +IMG
- Replies: 20
- Views: 1051
Re: reconnaissance aircraft +IMG
I mean, there is a easier solution. Give the scout aircraft another action to move, so they can scout further if needed. Decrease their sight, but compensate with extra movement. An example would be a scout aircraft with 10 speed. It moves 6 tiles, and player vision is increased by 6. If it is safe,...
- Tue Feb 13, 2024 9:44 am
- Forum: Italian Planes (last cleanup: 20240130)
- Topic: Fiat CR.42 Falco Upgrade Variants
- Replies: 0
- Views: 75
Fiat CR.42 Falco Upgrade Variants
Fiat CR.42 is already ingame, a possible upgrade path could be CR.42 -> CR.42bis -> CR.42ter -> CR.42DB.
https://en.wikipedia.org/wiki/Fiat_CR.42_Falco
https://en.wikipedia.org/wiki/Fiat_CR.42_Falco
- Tue Feb 13, 2024 9:42 am
- Forum: Ships (last cleanup: 20240130)
- Topic: Ciclone-class torpedo boat
- Replies: 0
- Views: 68
Ciclone-class torpedo boat
The Ciclone class were a group of torpedo boats or destroyer escorts built for the Italian Navy which fought in the Second World War. They were modified, slightly heavier, versions of the previous Orsa class, with improved stability and heavier anti-submarine armament. These ships were built as part...
- Tue Feb 13, 2024 9:20 am
- Forum: Ships (last cleanup: 20240130)
- Topic: Comandanti Medaglie d'Oro-class
- Replies: 0
- Views: 71
Comandanti Medaglie d'Oro-class
The Comandanti Medaglie d'Oro class were a group of 20 destroyers ordered for the Regia Marina (Royal Italian Navy) during World War II. Nine had been laid down by the time of the Italian armistice in September 1943 and all but one of those ships which had not yet been laid down were cancelled. Of t...
- Tue Feb 13, 2024 9:17 am
- Forum: Italian Planes (last cleanup: 20240130)
- Topic: Reggiane Re.2005 Sagittario
- Replies: 0
- Views: 67
Reggiane Re.2005 Sagittario
The Reggiane Re.2005 Sagittario (English: Archer, Sagittarius) was an Italian monoplane fighter and fighter-bomber produced for the Regia Aeronautica during the later years of World War II. Along with the Macchi C.202/C.205 and Fiat G.55, the Reggiane Re.2005 was one of the three Serie 5 Italian fig...
- Tue Feb 13, 2024 9:06 am
- Forum: Italian Planes (last cleanup: 20240130)
- Topic: Macchi C.205 Veltro
- Replies: 1
- Views: 119
Macchi C.205 Veltro
<r>The Macchi C.205 Veltro (Italian: Greyhound) (also known as MC.205, "MC" standing for "Macchi Castoldi") was an Italian World War II fighter aircraft built by the Aeronautica Macchi. Widely regarded as one of the best Italian aircraft of World War II, it proved to be extremely effective, destroyi...
- Tue Feb 13, 2024 9:01 am
- Forum: Italian Planes (last cleanup: 20240130)
- Topic: Savoia-Marchetti SM.82
- Replies: 0
- Views: 74
Savoia-Marchetti SM.82
The Savoia-Marchetti SM.82 Marsupiale[2] is an Italian bomber and transport aircraft of World War II. It was a cantilever, mid-wing monoplane trimotor with a retractable, tailwheel undercarriage. There were 875[3] (plus one prototype) built, the first entering service in 1940. Although able to opera...
- Tue Feb 13, 2024 7:32 am
- Forum: Japan Tanks
- Topic: Sōkō Sagyō Ki
- Replies: 0
- Views: 74
Sōkō Sagyō Ki
The Sōkō Sagyō Ki (装甲作業機, lit. "armoured work vehicle"), also known as the SS-Ki (SS機/SS器), was a fulltrack engineering vehicle of the Imperial Japanese Army (IJA) introduced in 1931. The vehicle was considered by the IJA to be one of its most versatile multi-function support vehicles. htt...
- Tue Feb 13, 2024 7:26 am
- Forum: Technologies
- Topic: Meth, Penicillin and D-IX
- Replies: 0
- Views: 72
Meth, Penicillin and D-IX
Japanese and Germans used meth, with the Germans inventing D-IX later in the war. The Allies could get Penicillin. If there is any better drug suggestions that the nations used, please tell. As for it usage in game, I am think perhaps we could give it to our poor medics whom in my opinion don't supp...
- Tue Jan 09, 2024 8:40 am
- Forum: Balancing discussions
- Topic: Anti Tank Gun Bonus Rebalancing
- Replies: 0
- Views: 124
Anti Tank Gun Bonus Rebalancing
Here's my draft for Anti Tank Bonus Rebalancing! Anti tank damage and bonus rebalancing Since current damage of most Anti Tanks are double of their caliber I'll keep follow this rule as well. <30mm Anti Tank Gun Units include 25mm Hotchkiss Damage should be 6 +200%(+12) against light vehicles/vehicl...
- Tue Jan 09, 2024 2:34 am
- Forum: Balancing discussions
- Topic: AA Bonuses Rebalancing
- Replies: 4
- Views: 206
Re: AA Bonuses Rebalancing
instead of miss please suggest lower damage -thanks! Main AA of current nations - NO MISS Edition Flak 88 (Germany) Cost 3 Attack 9 Range 7 94mm QF AA (Britain) Cost 2 -> 3 Damage 9 Range 7 Type99 88mm AA (Japan) Cost 3 Damage 9 Range 7 Canon de 90mm 1939 (France) Cost 3 Damage 9 Range 7 Cannon da ...
- Mon Jan 08, 2024 4:01 am
- Forum: Balancing discussions
- Topic: AA Bonuses Rebalancing
- Replies: 4
- Views: 206
AA Bonuses Rebalancing
AA currently very strong and accurate. Suggested rebalancing bonuses and AOE effect. Main AA of current nations Flak 88 (Germany) Cost 3 Attack 9 Range 7 Miss(*speed) 94mm QF AA (Britain) Cost 2 -> 3 Damage 9 Range 7 miss(*speed) Type99 88mm AA (Japan) Cost 3 Damage 9 Range 7 miss(*speed) Canon de 9...
- Tue Jan 02, 2024 1:32 pm
- Forum: Balancing discussions
- Topic: Updated Conventional Howitzer Bonuses
- Replies: 1
- Views: 161
Updated Conventional Howitzer Bonuses
As Drejade explained, bonuses not for field guns. Conventional Howitzer Bonuses Rework <100mm Suppose max 9 damage: Medium Tanks: +25%(+2) Heavy Tank: +50%(+4) Infantry: +150%(+13) Building: +100%(+9) Megabuilding: +1500%(+135) Destroyers/Transports/Cruisers: +200%(+18) Ships Carrier/Battleship: +40...
- Tue Jan 02, 2024 7:40 am
- Forum: Balancing discussions
- Topic: Italian Semo da 47/32, 90/53, 105/25 tank to SPG
- Replies: 0
- Views: 150
Italian Semo da 47/32, 90/53, 105/25 tank to SPG
Converting Italian Semo da 47/32, 90/53, 105/25 tank to SPG as they are self propelled guns not tanks. Semo 47/32 AT Cost: 3 Hp: 13 Attack: 13 -> 5 Armour: 3/2 Range: 1 -> 2 (7kms) Speed: 4 High explosive ammo Semovente da 75/18 Cost: 3 Hp: 21 Attack: 8 Armour: 3.2 -> 4/3 Range: 1 -> 2 (9.5km) Speed...
- Tue Jan 02, 2024 6:55 am
- Forum: Japan Planes (last cleanup: 20240130)
- Topic: new G10N Fugaku bomber for japanese
- Replies: 6
- Views: 519
Re: new G10N Fugaku bomber for japanese
You have to upload your image through forum or Google drive or some image hosting service as we don't have permission to see your image. The reason you can see it on mobile is probably because you are signed in on mobile. I can't see it on mobile and pc.
- Sun Dec 17, 2023 2:20 pm
- Forum: Technologies
- Topic: Radar
- Replies: 9
- Views: 1405
Re: Radar
the enemy gets a vulnerable effect. What do you mean by that? It means they take more damage. The enemy unit will take more damage for a short duration because they are exposed to your intelligence. Exact specifics for vulnerability effect unclear yet. Maybe new poison like effect that triggers eve...
- Thu Dec 14, 2023 1:30 am
- Forum: Technologies
- Topic: Anti Tank Rifleman Upgrades
- Replies: 16
- Views: 508
Re: Anti Tank Rifleman Upgrades
the atr upgrade shloud be at wich industrie lvl ? and should get the bazook a upgrade in industrie lvl III (end) As far as I know, the grenades/rockets were improved by the explosive charge ATRv2 upgrade and bazooka unit should be both available in industry 2. It is possible for the bazooka to get ...
- Thu Nov 30, 2023 11:13 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Civilians
- Replies: 5
- Views: 174
Re: Civilians
I want them as construction worker so having to always click on "stop" movement wherever they enter a factory would just make it harder to use. Stratego. Is there anyway to add toggle button on "speed up production units" so that players don't have to "stop" constructi...
- Thu Nov 30, 2023 8:34 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Civilians
- Replies: 5
- Views: 174
Re: Civilians
I did a quick search and all nations and with the exception of USA and UK and France, all nations used forced labourers for construction and building. It might be more appropriate to call them Forced Labourers for the all other nations that did have it. I am fine with the stats provided, but I do wa...
- Wed Nov 22, 2023 12:03 pm
- Forum: Others
- Topic: Armoured Cars Taking Towns (Scrapped)
- Replies: 6
- Views: 216
Re: Armoured Cars Taking Towns
I assure you that the main role of infantry will not be taken away by armoured cars. Infantry will always have a significant role in game, armoured cars will not change that. No one questions this. My statement is clear. Armoured car will take the role of infantry as main tc taker. If 1 (3 turn) ar...
- Wed Nov 22, 2023 9:02 am
- Forum: Others
- Topic: Armoured Cars Taking Towns (Scrapped)
- Replies: 6
- Views: 216
Re: Armoured Cars Taking Towns
I do not like the idea of putting the role of infantry as the main tc taker to armored cars. For me, armored cars are part of the cavalry arm. They are also good at scouting... I assure you that the main role of infantry will not be taken away by armoured cars. Infantry will always have a significa...
- Wed Nov 22, 2023 5:07 am
- Forum: Others
- Topic: Armoured Cars Taking Towns (Scrapped)
- Replies: 6
- Views: 216
Re: Armoured Cars Taking Towns
As Ive said before in discord Im against this but you only really need to convince Stratego and Jason and this idea is good to go. I took your stance into consideration. I would love if you could help break down further what parts you disagree with exactly and how we can comprise. For example, I kn...
- Wed Nov 22, 2023 2:57 am
- Forum: Others
- Topic: Armoured Cars Taking Towns (Scrapped)
- Replies: 6
- Views: 216
Armoured Cars Taking Towns (Scrapped)
This thread was scrapped by the author (me) who was convinced otherwise. Could someone delete this thread? The Peugeot 202 already does and the BA-64 literally in its flavour description says it takes cities. I propose all Armoured Cars to be able to take towns. If Jeeps from the Jeeps Towing/Trans...