Fire Setter

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Badnorth
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Fire Setter

Post by Badnorth »

Unit description: A soldier in charge of dealing with buildings via setting them ablaze. It is weaker than normal infantry but has a torch equipped capable of burning buildings and other burnable units e.g. Wagon.
Stats:
Fire Setter
Trained at: Towns, Barracks.
Cost: 2
Hp: 13
Att: 4
Spd: 4
Armor: 0/0
Sight: 5
Passive ability:
Burning weapon
Bonuses:
200% Burnable
Uses: Cheap and an infantry version of the raider. It is a very useful unit when it comes to setting burnables on fire, however weak when it comes to a fight between other units e.g. Swordsman. It is an unarmored unit so it can be easily taken out via archers and cavalry.

Affected by blacksmith infantry upgrades.

Categories:
Light foot melee, anti-burnables.
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Last edited by Badnorth on Sat Nov 28, 2020 6:12 pm, edited 2 times in total.
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Hyuhjhih
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Re: Scorcher

Post by Hyuhjhih »

My hands waving ✋✋
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Badnorth
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Re: Scorcher

Post by Badnorth »

Should we remove bonuses to light foot melee and just add 50% to burnables?
As I feel stats are weak as of now..
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Hyuhjhih
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Re: Scorcher

Post by Hyuhjhih »

Yep 150% building is perfectly synced with flames. And why do it have foot bonus. Maybe torch could scare some animal right? So it could work on cavalry 50% :ugeek:
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Badnorth
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Re: Scorcher

Post by Badnorth »

The reason I added 50 to LIGHT foot melee is because unarmored units can be heavily burned by Fire. I shall remove it and add a 50 to Burnables.
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Badnorth
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Re: Scorcher

Post by Badnorth »

I think this unit would be a good addition as an early game anti-burnable unit.
Lack of response kinda means uninteresting.
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Morningwarrior
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Re: Scorcher

Post by Morningwarrior »

a corridor carrying a torch, in short, I liked it.
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Badnorth
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Re: Scorcher

Post by Badnorth »

name change to Arsonist unit.
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Badnorth
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Re: Arsonist

Post by Badnorth »

unit_arsonist.png
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Squirrel5555
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Re: Arsonist

Post by Squirrel5555 »

What if this unit has stealth? Kinda like an assassin for buildings.

Reflects how arsonists usually deal damage from within a population, trying their best not to be captured.

Could go hand in hand with a rework of the assassin, maybe cost down to 3 but only being able to destroy living units.

This strays quite far from the original idea but it could work + we already have quite a few units like the raider, fire archer and nordic archer or even the swordsmen who has a similar role while also being good in combat.
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Badnorth
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Re: Arsonist

Post by Badnorth »

Mmm.. Like you said, it is far from the original idea but it can b nice to have it as stealth. ( In Stats i am Reducing unit speed to 3 and add Cannot capture towns, if so). Lit torch can be easily seen though.

But Frankly i'd prefer my arsonist idea, cheap and weak light foot melee with fire damage.
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Endru1241
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Re: Arsonist

Post by Endru1241 »

Sorry to put down the flames on this idea, but for me this guy looks like he just won a trip to the dungeon.
And not in any figurative sense - literally.
Excited inexperienced treasure seeker with a sash (probably having written "1st in annual Wondersville luck contest").

Stats seems ok.

As for the name - maybe just very neutral "Fire setter"?

Arsonist would fit nicely with more special stealth unit.

Btw. I remember reading and writing a response quite a while ago - maybe I've had lost the text (sudden login request) and forgot about that.
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godOfKings
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Re: Arsonist

Post by godOfKings »

Wasnt there a greek flame thrower like unit idea under discussion?
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Endru1241
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Re: Arsonist

Post by Endru1241 »

Yep.
It was for 3 range thrower unit and tech/new unit using long range catapult fire.

This one is for melee.
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Badnorth
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Re: Arsonist

Post by Badnorth »

Endru1241 wrote: Tue Mar 23, 2021 6:10 pm Sorry to put down the flames on this idea, but for me this guy looks like he just won a trip to the dungeon.
And not in any figurative sense - literally.
Excited inexperienced treasure seeker with a sash (probably having written "1st in annual Wondersville luck contest").
i'll change it, idk what mostly to change though. I will remove the arm bag (a bag full of spare un-lit torches) and maybe even more.
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