undead siege — ARCHIVED
undead siege — ARCHIVED
Hi
We need a undead siege unit.
Please post ideas images and stats here.
Patroid
We need a undead siege unit.
Please post ideas images and stats here.
Patroid
Re: undead siege
Hi
I think we dont need any new unit for siege.
Undead arent these great builders.
I think we should use mummy as siege.
The design is there i think mummy should shoot fireballs to burn
Down buildings. Itbalready has a red stuff and is still unused in battles..
Patroid
I think we dont need any new unit for siege.
Undead arent these great builders.
I think we should use mummy as siege.
The design is there i think mummy should shoot fireballs to burn
Down buildings. Itbalready has a red stuff and is still unused in battles..
Patroid
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Re: undead siege
the mummy fireball idea is not bad - should they?
and i made an undead siege sample image - i twisted my mind to get this becasuse i had no good idea.
it is called: "skull spitter"
and i made an undead siege sample image - i twisted my mind to get this becasuse i had no good idea.
it is called: "skull spitter"
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- 64_unit_undead_catapult.png (1.31 KiB) Viewed 8222 times
Re: undead siege
Looks funny.
What about a vote between
1.something like a catapult
2.the mummy variant
Patroid
What about a vote between
1.something like a catapult
2.the mummy variant
Patroid
Re: undead siege
no one is using mummy now, so i also think it would be better that mummy will be siege
Re: undead siege
Daniel's image can be used too!
Flying skull!
the undead air force!
Flying skull!
the undead air force!
This is Hungary and winter is coming.
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Re: undead siege
ok, i had an idea how undead could have siege weapon, in the case they basically should not have (according to my friend who knows much about it)
i had a tricky solution:
- undead will not have a special siege unit ever! (or only some units with considerable bonus against structures)
- but undead will have a special spell that INACTIVATES the building for a few turns - called "Curse", the building will not be able to produce and attack!
what do you think?
i have the new spell on the mummy
i had a tricky solution:
- undead will not have a special siege unit ever! (or only some units with considerable bonus against structures)
- but undead will have a special spell that INACTIVATES the building for a few turns - called "Curse", the building will not be able to produce and attack!
what do you think?
i have the new spell on the mummy
Re: undead siege - IMPLEMENTED
I think this is a good idea, but it would be good, if some units were kmmune for this.
This is Hungary and winter is coming.
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Re: undead siege - IMPLEMENTED
such as?
or making it a non 100% probability spell?
or making it a non 100% probability spell?
Re: undead siege - IMPLEMENTED
Hi
Whyever Daniel removed the fire spell of
Mummy, so they have no siege.
Here a SkullRam or however it could be named.
(Its without details cause im still not allowed to use
My phone much)
I would be happy if someone complete (if daniel accept it)
Patroid
Whyever Daniel removed the fire spell of
Mummy, so they have no siege.
Here a SkullRam or however it could be named.
(Its without details cause im still not allowed to use
My phone much)
I would be happy if someone complete (if daniel accept it)
Patroid
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Re: undead siege - IMPLEMENTED
i like the image concept, however i am not decided to give a mechanical vehicle to undeads - they are not so good mechs.
lets try thinking into other directions, a spell or a ghost like unit that can pass tru walls and towers and can do something inside, or with the towers... i am not sure.
lets try thinking into other directions, a spell or a ghost like unit that can pass tru walls and towers and can do something inside, or with the towers... i am not sure.
Re: undead siege - IMPLEMENTED
Hi!
We rlly need a Siege.
Im playin a match with doomcarrot and 2 others.
Ive overrun The Elf Army in a few turns and am now with orcs against Humans.
The Problem[quote][/quote] is he has made a castle wich prevent my
Units to come thruh. He has catapults shooting Form behind. But even if i use all my Undeads against the Castle... The worker repair fast er then my Units are damaging it. Means he has a Undestroyable Wall killin my Undeads. On the other Hand i cant pass thruh the Castle or cant convert enemys there caus they are not in range.
Summary... I cant beat the Human.
We rlly need a Siege.
Im playin a match with doomcarrot and 2 others.
Ive overrun The Elf Army in a few turns and am now with orcs against Humans.
The Problem[quote][/quote] is he has made a castle wich prevent my
Units to come thruh. He has catapults shooting Form behind. But even if i use all my Undeads against the Castle... The worker repair fast er then my Units are damaging it. Means he has a Undestroyable Wall killin my Undeads. On the other Hand i cant pass thruh the Castle or cant convert enemys there caus they are not in range.
Summary... I cant beat the Human.
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Re: undead siege - IMPLEMENTED
Patorid is right. He has twice my production capability, and is basically swarming my defenses, but he is completely unable to get through my castle with ambidextrious workers to repair it.
As of now, undead's bane is fortifications of any kind.
As of now, undead's bane is fortifications of any kind.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: undead siege
ok, than i reopen the topic and we need a siege unit here.
Re: undead siege
New tech upgrade for bone wagon
Name: ? Golem wagon?
Effect once researched: gets a transform into golem wagon upgrade, only 2 carry capacity, -1 speed. Only effects wagon used to research (which means only one at a time)
Golem is very effective against fortifications but very slow
Is this Idea good?
Name: ? Golem wagon?
Effect once researched: gets a transform into golem wagon upgrade, only 2 carry capacity, -1 speed. Only effects wagon used to research (which means only one at a time)
Golem is very effective against fortifications but very slow
Is this Idea good?
There never was much hope... just a fool's hope
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Re: undead siege
nice idea, but i dont understand this part:
Effect once researched: gets a transform into golem wagon upgrade, only 2 carry capacity, -1 speed. Only effects wagon used to research (which means only one at a time)
Re: undead siege
Same as church to cathedral
To be clear, the golem wagon is able to Transform into a golem
To be clear, the golem wagon is able to Transform into a golem
There never was much hope... just a fool's hope
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Re: undead siege
i see, so:
- the current undead wagon
- has a "tech research" button in it
- and that button can "upgrade" the wagon to a new wagon type that can transform itself to a golem?
- the current undead wagon
- has a "tech research" button in it
- and that button can "upgrade" the wagon to a new wagon type that can transform itself to a golem?
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Re: undead siege
This is way to complicated imo. I like the skull splitter, and a bone battering ram would be good.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: undead siege
Hi,
my solution : a Gargoyle
Hes made of Stone and a Undeead Magic Fantasy Creature.
He can yust fly against walls and break them.
Hes slow in flying since hes made of STone.
Open new topic for it.
patroid
my solution : a Gargoyle
Hes made of Stone and a Undeead Magic Fantasy Creature.
He can yust fly against walls and break them.
Hes slow in flying since hes made of STone.
Open new topic for it.
patroid
- Alexander82
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Re: undead siege
I made this flesh golem some times ago. What about something likethat as a siege unit?
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Re: undead siege
cool! - but how it is casted?/produced?
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Re: undead siege
idea1: what about all these golems be siege kind units? so bone golem would also get +4-500% percent on buildigns?
idea2: also these golems might all get timeout like bone golem has - so what about a spell for eg. monk, that can extend the "vanish" time of golems (like the moneyman does in AOS).
idea2: also these golems might all get timeout like bone golem has - so what about a spell for eg. monk, that can extend the "vanish" time of golems (like the moneyman does in AOS).
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Re: undead siege
We might make bone golem raised from corpses with a more powerful spell, or we might make it a normal unit made in a factory
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Re: undead siege
I try go avoid removing existing tricks like transforming a tower to golem.
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- Alexander82
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Re: undead siege
I think that a flesh golem should be made on purpose by a necromancer, or at least a special unit that tailor together different corpses pieces (we might take as an example frankenstein). what if we make a unit called "gravedigger" or "mad scientist/doctor" that can build permanent (without vanishing) flesh and bone golems like a worker would do with ballistas or carts?
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Re: undead siege
ok! we can do that.
it can work like this:
- instead of current summoning it "summons" an "under summon" thing using a new action,
- and every turn it can
a) "heal" or
b) we can make an other action: "summon more" that increases summon status and finally if HP is full it is ready (like when constructing)
If you like it, i suggest opening a new unit suggestion that is a necromancer, and putting this concept there, AND we need at least 1 extra spell for the necromancer (maybe the current "animation"?) so it will not be the "i can only summon golems, that is all" unit.
it can work like this:
- instead of current summoning it "summons" an "under summon" thing using a new action,
- and every turn it can
a) "heal" or
b) we can make an other action: "summon more" that increases summon status and finally if HP is full it is ready (like when constructing)
If you like it, i suggest opening a new unit suggestion that is a necromancer, and putting this concept there, AND we need at least 1 extra spell for the necromancer (maybe the current "animation"?) so it will not be the "i can only summon golems, that is all" unit.
Re: undead siege
first drawing called skull spitter sounds like interesting idea imho
that could help undead dealing with volcano towers and fortresses
that could help undead dealing with volcano towers and fortresses
Im not coming. Im impending