When I damaged an enemy roman praetorian it suddenly stopped moving unless being hit by a melee attack again..I get this randomly.
Unconfirmed on Map editor because it wont work idk why but I think some players also noticed it..I know a player that somehow noticed this.
@SirPat?
Ai unit randomly stops moving after being hit ANSWERED
Ai unit randomly stops moving after being hit ANSWERED
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Re: Ai unit randomly stops moving after being hit
I remember that there has a spec call sth like "look for heal". Maybe that's the answer?
Re: Ai unit randomly stops moving after being hit
You mean when an enemy unit is severely damaged it will stay still looking for heal?
Well I know that enemy units with low health goes to a nearby healing building eg. Tc but what I mean is they just stop moving..
Maybe yur right.
Well I know that enemy units with low health goes to a nearby healing building eg. Tc but what I mean is they just stop moving..
Maybe yur right.
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Ai unit randomly stops moving after being hit
Quad i havent expeeienced this yet
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Re: Ai unit randomly stops moving after being hit
this is intentional, AI will stop attacking with a "severely injured" unit (about under 30% hp) the unit will move to closes healer / TC, if none than will just stay there.
this is a feature not a bug.
wrong feature?
this is a feature not a bug.
wrong feature?
Re: Ai unit randomly stops moving after being hit ANSWERED
Oh I see thanks
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Ai unit randomly stops moving after being hit ANSWERED
I think it should be set to all buildings or if it can be set to tc/megas/towers then when medicine is researched itll be set to all buildings except for walls traps and watchtowers types
I am Pat :>
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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Re: Ai unit randomly stops moving after being hit ANSWERED
actually it works as "any healing ability"