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Ai unit randomly stops moving after being hit ANSWERED

Posted: Sat Jul 25, 2020 11:03 am
by Badnorth
When I damaged an enemy roman praetorian it suddenly stopped moving unless being hit by a melee attack again..I get this randomly.

Unconfirmed on Map editor because it wont work idk why but I think some players also noticed it..I know a player that somehow noticed this.
@SirPat?

Re: Ai unit randomly stops moving after being hit

Posted: Sat Jul 25, 2020 11:10 am
by tamtam12345
I remember that there has a spec call sth like "look for heal". Maybe that's the answer? :?:

Re: Ai unit randomly stops moving after being hit

Posted: Sat Jul 25, 2020 11:25 am
by Badnorth
You mean when an enemy unit is severely damaged it will stay still looking for heal?
Well I know that enemy units with low health goes to a nearby healing building eg. Tc but what I mean is they just stop moving..

Maybe yur right.

Re: Ai unit randomly stops moving after being hit

Posted: Sat Jul 25, 2020 1:09 pm
by SirPat
Quad i havent expeeienced this yet

Re: Ai unit randomly stops moving after being hit

Posted: Sat Jul 25, 2020 1:43 pm
by Stratego (dev)
this is intentional, AI will stop attacking with a "severely injured" unit (about under 30% hp) the unit will move to closes healer / TC, if none than will just stay there.

this is a feature not a bug.

wrong feature?

Re: Ai unit randomly stops moving after being hit ANSWERED

Posted: Sat Jul 25, 2020 1:49 pm
by Badnorth
Oh I see thanks

Re: Ai unit randomly stops moving after being hit ANSWERED

Posted: Sat Jul 25, 2020 1:55 pm
by SirPat
I think it should be set to all buildings or if it can be set to tc/megas/towers then when medicine is researched itll be set to all buildings except for walls traps and watchtowers types

Re: Ai unit randomly stops moving after being hit ANSWERED

Posted: Sat Jul 25, 2020 2:48 pm
by Stratego (dev)
actually it works as "any healing ability"