version 1.126
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version 1.126
version 1.125 is published
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Re: version 1.126
Fix:Castles are building units wisely again
pleae if anyone have time test the AI attacking and AI productions against you - as i might have ruined something.
thanks!
pleae if anyone have time test the AI attacking and AI productions against you - as i might have ruined something.
thanks!
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Re: version 1.126
first version of ally bridge walking is ready.
uos already
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...
uos already
VERY VERY dangerous change it is possible that any of these things got buggy, please check and test these
- units upgrading (if u upgrade a unit to a new level it should upgrade your unit on ally bridge too)
- determining you lost/game over (you should not get lost if your last unit in on ally bridge)
- for instinct AI (your units on ally bridge should also auto shoot on enemy (eg. with ranged weapons)
- for AI (AI should move/shoot with their units that are standing on ally bridge)
- AI should go-in and out from their buildings as earlierpractically
but actually every logic that determines which unit is owned by which player and can go to a tile or not...
- Puss_in_Boots
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Re: version 1.126
All the above work on living allied bridge.
Lost Ally however
Disables units on the bridge.
And it doesn't tell me I've lost or anything.
Lost Ally however
Disables units on the bridge.
And it doesn't tell me I've lost or anything.
OLÉ
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Re: version 1.126
what what ?
so your units get disabled (can not be moved/can not shoot) at the moment your ally lost?
so your units get disabled (can not be moved/can not shoot) at the moment your ally lost?
- Puss_in_Boots
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Re: version 1.126
Yes that exactly. I have not seen what happens to bridge functionality before ally loss yet.
OLÉ
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Re: version 1.126
tweaking Komtur and inquisitor conversion chances.
Hero Knight Hp (but that affects only campaigns).
And some bugfixes, including chants.
uos already
Hero Knight Hp (but that affects only campaigns).
And some bugfixes, including chants.
uos already
Re: version 1.126
Umm stratego the hospitaller halberd is not on upgrades its Free is it intentional?
I can freely train it on churches.
I can freely train it on churches.
For newcomers, click here for discord links. Hopefully they aren't expired.
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Re: version 1.126
in next will not be.
- StormSaint373
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Re: version 1.126
Actually... The hospitaller halberdier is not able to be recruited by me. IDK whats going on... It's missing.
I think it's missing from the buildlist. @Stratego (dev) . At least for players
I think it's missing from the buildlist. @Stratego (dev) . At least for players
Last edited by StormSaint373 on Mon Jun 22, 2020 4:13 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
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Re: version 1.126
Help Change:On unit statsheet the Active Effects section is clickable to open details. Also Miss Chance is displayed among stats. Also special abilities displayed with Italic letters
uos already
uos already
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Re: version 1.126
updated unit help section - active effects.
Re: version 1.126
He was properly placed in the buildlist.StormSaint373 wrote: ↑Sun Jun 21, 2020 5:02 pm Actually... The hospitaller halberdier is not able to be recruited by me. IDK whats going on... It's missing.
I think it's missing from the buildlist. At least for players
But player cannot build unit requiring gem upgrade without having it.
Upgrades section didn't show hospitaller halberdier.
It's fixed in the update - the upgradeitem should show properly now.
Age of Strategy design leader
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Re: version 1.126
changes so far, new are the decoration layer roads, moats, trenches:
New random maps:Island hopping 31x31
Many New random maps:Aerolian, atikquesum, amafis, brutal sanction, coldhenzie, interlude maraot, avantine, another island, anberg thanks to DoomsdayDragonfire
New skinpack:Tempest
Mapeditor Changes:All Woods are on decoration "layer", all roads carpets got autootiled and being on decoration layer, older maps will need update if used these
Mapeditor New terrains:New Moats and trenches on decoration layer
Change:Allies can step on each other's bridges
Help Change:On unit statsheet the Active Effects section is clickable to open details. Also Miss Chance is displayed among stats. Also special abilities displayed with Italic letters
Fix:Castles are building units wisely again