Cavalry logic (charge ability)

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Gral.Sturnn
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Cavalry logic (charge ability)

Post by Gral.Sturnn »

what do you guys think about this?

Only "lancer" units should have this, demi lancers and hussars should be alright without it
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

I thought about this. Its not the first time someone post m this knid of meachanic/ability/spell/effect. I know that it would be very funny. But idk if its possible, search for this post (about charge ability) at any ao games and u will find the same answer...
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Gral.Sturnn
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Re: Cavalry logic (charge ability)

Post by Gral.Sturnn »

ive seen it before, but whats the problem?
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

On the other hand, qe could simulate this effect but it doesnt need to be called charge(every unit including infantry should be able to charge then) maybe "rush" for more than lancers only. Lots of cavalry units used lance as main weapon not only lancers (hussars and courassiers too, during some periods)
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

Gral.Sturnn wrote: Sat Jun 06, 2020 7:32 pm ive seen it before, but whats the problem?
How should it work? What does the ability do?
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Gral.Sturnn
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Re: Cavalry logic (charge ability)

Post by Gral.Sturnn »

The unit will do bonus damage to a single target in a straight line or simply anywhere in its reach, Also this would make the base damage be a bit lower.

Charge: speed and a lot of damage with its lance
Normal attack: a bit lower representing an stationary attack when the unit is still
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

Mmh this could be also used to hit and run...i dont like rising speed. Just a huge damge and lower defences(since its a charge, the unit is vulnerable)
Or maybe just wait for beta version to proof it
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Gral.Sturnn
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Re: Cavalry logic (charge ability)

Post by Gral.Sturnn »

Well when i said increasing speed it was merely a representation
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

Mmh. Lets just wait and see how this does
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Squirrel5555
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Re: Cavalry logic (charge ability)

Post by Squirrel5555 »

The more tiles the unit moves before attacking an opponent, the more damage it does. I think that would be a good way to implement it. No need for abilities and the like.
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L4cus
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Re: Cavalry logic (charge ability)

Post by L4cus »

Mmh, i would like to have that. But idk if its possible.
@Stratego (dev) , what do you think?
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Re: Cavalry logic (charge ability)

Post by Stratego (dev) »

no, we dont have such mechanism.
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