Ships
Re: Ships
Should galleot and upgrdes have carry capacity?
Maybe galeas and frigate should...
Maybe galeas and frigate should...
- Squirrel5555
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Re: Ships
I think in this game ships and navy should be a lot more important than in AoS. So i think most ships should have 1 carry capacity, cog and upgrades should have more. Maybe some techs will increase carry capacity for some ships?
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Re: Ships
If what you say will be the course of the game then it will be opposite.Squirrel5555 wrote: ↑Fri Apr 17, 2020 8:07 pm I think in this game ships and navy should be a lot more important than in AoS. So i think most ships should have 1 carry capacity, cog and upgrades should have more. Maybe some techs will increase carry capacity for some ships?
Cog would have less capacity than the bigger ships like carrack
Cause in AOS transportation ship only have one capacity "BUT" can carry catapults, cannon and such.
- Squirrel5555
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Re: Ships
For one, im only offering suggestions, you can say you disagree and offer an alternative,
I think ships meant for transport should have most carry capacity for balance, not for realism. Whats the point of creating cogs if carrack will be stronger faster and have more carry capacity? It will have very limited use.
On another point, bigger ships would have larger crew, and the extra space would be taken up by food storage, sleep areas, ammo, armaments, cannons and so on.
Alternatively we can balance this by giving cogs lower carry capacity than large ships, but make then super cheap, idk up to you
I think ships meant for transport should have most carry capacity for balance, not for realism. Whats the point of creating cogs if carrack will be stronger faster and have more carry capacity? It will have very limited use.
On another point, bigger ships would have larger crew, and the extra space would be taken up by food storage, sleep areas, ammo, armaments, cannons and so on.
Alternatively we can balance this by giving cogs lower carry capacity than large ships, but make then super cheap, idk up to you
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Re: Ships
This is just an idea:
-cog: 4 turns, 3 carry capacity
-galleot: 4 turns, 1 carry capacity
-galley(war galley and small frigate): 4 turns
-galeas (frigate): 5 turns
-carrack (galleon): 7 turns, 2 carry capacity
Cog has more c.c. for gameplay balance
Galeot will be almost useless(like transport ship in aos) at naval combat
The ao games were never 100% reallistic
-cog: 4 turns, 3 carry capacity
-galleot: 4 turns, 1 carry capacity
-galley(war galley and small frigate): 4 turns
-galeas (frigate): 5 turns
-carrack (galleon): 7 turns, 2 carry capacity
Cog has more c.c. for gameplay balance
Galeot will be almost useless(like transport ship in aos) at naval combat
The ao games were never 100% reallistic
Re: Ships
I have just seen ur post squirrel lol
- Squirrel5555
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Re: Ships
for me it looks good for now, we can make it completely balanced later
now i think giving all boats carry capacity might be a bad idea.
Earlier i posted boat upgrade tree, do we agree on it for now? If yes then galiot and upgrades(galley and light frigate) should be quite fast and okay at combat, other than that i like it
now i think giving all boats carry capacity might be a bad idea.
Earlier i posted boat upgrade tree, do we agree on it for now? If yes then galiot and upgrades(galley and light frigate) should be quite fast and okay at combat, other than that i like it
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Re: Ships
Well, I don't really want it to be realistic. Like I said it's what is in AOS.Squirrel5555 wrote: ↑Fri Apr 17, 2020 11:21 pm For one, im only offering suggestions, you can say you disagree and offer an alternative,
I think ships meant for transport should have most carry capacity for balance, not for realism. Whats the point of creating cogs if carrack will be stronger faster and have more carry capacity? It will have very limited use.
On another point, bigger ships would have larger crew, and the extra space would be taken up by food storage, sleep areas, ammo, armaments, cannons and so on.
Alternatively we can balance this by giving cogs lower carry capacity than large ships, but make then super cheap, idk up to you
I agree with the last one but allthough they would have lesser capacity they would be able to carry bigger units like knights, wagons and units that is inside the wagons. They will be also cheap like what L4cus said.
- Squirrel5555
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Re: Ships
Ahhhh thats what you meant sorry i misunderstood
I think that will be great for balance if cogs are the only ones that can carry 'big' units but have less capacity. Sounds great!
Larger ships can have more capacity but cant carry 'big' units
I hope i understood correctly now
I think that will be great for balance if cogs are the only ones that can carry 'big' units but have less capacity. Sounds great!
Larger ships can have more capacity but cant carry 'big' units
I hope i understood correctly now
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Re: Ships
Wow, i have seen good ideas right here
Okok. Then this will be my suggestion about ships
● cog
No upgrades, but has unique techs.
Cant attack
Can carry almost any unit.
Cost 4
Speed 4
Carry capacity 2
● galleot
"To Fast galleot", "to corvette" upgrades
Only can carry inf units
Poor attack
Cost 4
Speed 4
Carry capacity 1
● galley
"To war galley", "to short frigate" upgrades
Cost 4
Speed 6
No carry capacity
● galeas
"To frigate", "to ironclad"
("to steam frigate" is another upgrade possibility)
Cost 5
Speed 5
No carry capacity
● carrack
"To galleon" upgrade
Can carry cav and inf units
Cost 6
Speed 4
Carry capacity 2
● caravel
"To square Rigged Caravel" upgrade
Can carry inf and cav units
Cost 5
Speed 6
Carry capacity 6
Okok. Then this will be my suggestion about ships
● cog
No upgrades, but has unique techs.
Cant attack
Can carry almost any unit.
Cost 4
Speed 4
Carry capacity 2
● galleot
"To Fast galleot", "to corvette" upgrades
Only can carry inf units
Poor attack
Cost 4
Speed 4
Carry capacity 1
● galley
"To war galley", "to short frigate" upgrades
Cost 4
Speed 6
No carry capacity
● galeas
"To frigate", "to ironclad"
("to steam frigate" is another upgrade possibility)
Cost 5
Speed 5
No carry capacity
● carrack
"To galleon" upgrade
Can carry cav and inf units
Cost 6
Speed 4
Carry capacity 2
● caravel
"To square Rigged Caravel" upgrade
Can carry inf and cav units
Cost 5
Speed 6
Carry capacity 6
Last edited by L4cus on Sat Apr 18, 2020 12:19 am, edited 1 time in total.
Re: Ships
Well, not that I'm bragging but that happens a lot in my conversation. Maybe it has got to do with my way of words or my grammar in English.Squirrel5555 wrote: ↑Fri Apr 17, 2020 11:42 pm Ahhhh thats what you meant sorry i misunderstood
I think that will be great for balance if cogs are the only ones that can carry 'big' units but have less capacity. Sounds great!
Larger ships can have more capacity but cant carry 'big' units
I hope i understood correctly now
And yes. That's pretty much it.
Re: Ships
I like it!L4cus wrote: ↑Fri Apr 17, 2020 11:55 pm Wow, i have seen good ideas right here
Okok. Then this will be my suggestion about ships
● cog
No upgrades, but has unique techs.
Cant attack
Can carry almost any unit.
Cost 4
Speed 4
Carry capacity 2
● galleot
"To Fast galleot", "to corvette" upgrades
Only can carry inf units
Poor attack
Cost 4
Speed 4
Carry capacity 1
● galley
"To war galley", "to short frigate" upgrades
Cost 4
Speed 6
No carry capacity
● galeas
"To frigate", "to ironclad"
("to steam frigate" is another upgrade possibility)
Cost 5
Speed 5
No carry capacity
● carrack
"To galleon" upgrade
Can carry cav and inf units
Cost 6
Speed 4
Carry capacity 2
● caravel
"To square Rigged Caravel" upgrade
Can carry inf and cav units
Cost 5
Speed 6
Carry capacity 6
Re: Ships
Galley stats
Cost 4
Hp 67
Attack 17
Range 5
Armor 2/6
Speed 5
Sight 5
Actions/turn 1
Accuary 35%
+50% v structures
+150% v ships
Cost 4
Hp 67
Attack 17
Range 5
Armor 2/6
Speed 5
Sight 5
Actions/turn 1
Accuary 35%
+50% v structures
+150% v ships
Re: Ships
Cog stats
Cost 4
Hp 76
Attack 0
Range 0
Armor 2/6
Speed 4
Sight 4
Mend rate 0
Carry capacity 2
Can carry every unit (less flying and big cannons)
Cost 4
Hp 76
Attack 0
Range 0
Armor 2/6
Speed 4
Sight 4
Mend rate 0
Carry capacity 2
Can carry every unit (less flying and big cannons)
- Squirrel5555
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Re: Ships
Here is Frigate, i think i will do image for War Galley or Light Frigate tomorrow
Im quite happy with this one
About stats, i like them a lot
A few changes i would make is carry capacity 6 on caravel is a bit too much i think, they were actually quite small ships at the start. Also, looking at the stats you have given galliot compared to galley,it seems very weak. Weaker bonuses, hp, attack, speed but same cost, maybe a few changes are needed here
Im quite happy with this one
About stats, i like them a lot
A few changes i would make is carry capacity 6 on caravel is a bit too much i think, they were actually quite small ships at the start. Also, looking at the stats you have given galliot compared to galley,it seems very weak. Weaker bonuses, hp, attack, speed but same cost, maybe a few changes are needed here
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- Frigate.png (2.4 KiB) Viewed 1543 times
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Re: Ships
I was thinking about giving the galleot musket ball attack instead of cannon balls
Their upgrades will be cheaper and fast galleot will have 5 speed and gets 2 light cannon shots vs 1 cannon shot from galley and its upgrades
Also thinking about a bord cannon tech to produce galley and the others. But this is maybe too complicated. I wil just let this idea here anyway
Their upgrades will be cheaper and fast galleot will have 5 speed and gets 2 light cannon shots vs 1 cannon shot from galley and its upgrades
Also thinking about a bord cannon tech to produce galley and the others. But this is maybe too complicated. I wil just let this idea here anyway
Re: Ships
Now galleot has more hp, less attack, less mend rate, but 1 more action/turn
Also, it has 1 carry capacity
Also, it has 1 carry capacity
Re: Ships
Heres the rework of Galleon. Since I cant make it longer than the carrack without using the AOW ships I decided to just readjust things to make it look bigger.
Heres the English Galleon.
Heres the English Galleon.
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- HMS English Galleon.png (2.57 KiB) Viewed 1531 times
Re: Ships
Carrack stats:
Cost 7
Hp 105
Attack 14
Range 5
Armor 3/8
Speed 4
Sight 5
Actions/turn 3
Carry capacity 1
Accuary 35%
+50% v structures
+150% v ships
Can carry inf and cav units
Cost 7
Hp 105
Attack 14
Range 5
Armor 3/8
Speed 4
Sight 5
Actions/turn 3
Carry capacity 1
Accuary 35%
+50% v structures
+150% v ships
Can carry inf and cav units
Re: Ships
Did any of u posted a caravel sprite?
I have made stats for it...
I have made stats for it...
Re: Ships
Frigate stats
Cost 5
Hp 95
Attack 15
Range 6
Armor 2/7
Speed 5
Sight 5
Actions/turn 2
Carry capacity 1
Accuary 40%
+50% v structures
+150% v ships
Can carry marines and sailors
It requires "gun port" tech to research "to frigate" upgrade
Has 15 more hp, 1 more attack, 1 more speed and carry cpacity only for marines
I didnt wamt to give it a huge carry capacity since it is not a transport ship, thats not its role.
Carrack is even bigger and has just 1 c.c.
Cost 5
Hp 95
Attack 15
Range 6
Armor 2/7
Speed 5
Sight 5
Actions/turn 2
Carry capacity 1
Accuary 40%
+50% v structures
+150% v ships
Can carry marines and sailors
It requires "gun port" tech to research "to frigate" upgrade
Has 15 more hp, 1 more attack, 1 more speed and carry cpacity only for marines
I didnt wamt to give it a huge carry capacity since it is not a transport ship, thats not its role.
Carrack is even bigger and has just 1 c.c.
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Re: Ships
these ship images looking pretty good! grats!
Re: Ships
Its nice to se u here
Can u take a look on university techs ? We have some doubts about it...thanks
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
- Squirrel5555
- Posts: 860
- Joined: Sun Feb 16, 2020 3:43 pm
Re: Ships
No worries, ill probably try to make a version later today
Also i can find flavour text, but i dont know where to post it
Also i can find flavour text, but i dont know where to post it
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