New Mercenarie: African Battle Elephant

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L4cus
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New Mercenarie: African Battle Elephant

Post by L4cus » Fri Mar 20, 2020 6:49 am

Actually, African elephants are bigger than indians. These war beasts were employed by hannibal against rome. Later, rome would employ them too

Cost 4
Leaving 4
Hp 130
Attack 14
Range 0
Armor 1/3
Speed 3
Sight 5
Action/turn 2
C R 100%

Bash
Power 14
Range 1
Area damage

Tower javelin thrower
Power 7
Range 4
+50% v foot meele, archer
+100% v mounted
images (30).jpeg
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Last edited by L4cus on Fri Mar 20, 2020 8:23 pm, edited 1 time in total.
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SirPat
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Re: New Mercenarie: African Battle Elephant

Post by SirPat » Fri Mar 20, 2020 7:52 pm

Increase leaving too 4-5 turns
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L4cus
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Re: New Mercenarie: African Battle Elephant

Post by L4cus » Fri Mar 20, 2020 8:22 pm

SirPat wrote:
Fri Mar 20, 2020 7:52 pm
Increase leaving too 4-5 turns
I am more worried about sprite :(
That is an small detail, i can change it whenever
I did it already
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Endru1241
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Re: New Mercenarie: African Battle Elephant

Post by Endru1241 » Fri Mar 27, 2020 8:31 pm

Once I had some idea abut changing elephants - maybe my image would prove useful for it.
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L4cus
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Re: New Mercenarie: African Battle Elephant

Post by L4cus » Fri Mar 27, 2020 8:48 pm

Of course it is.
Do u think tower should be placed?
Maybe it could be more usefull for Seleucid Cathaphract Elephant
The clothes it wears on his back could be the armor they weared

Its just an idea, anyway it is usefull
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Endru1241
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Re: New Mercenarie: African Battle Elephant

Post by Endru1241 » Fri Mar 27, 2020 9:19 pm

Sure - image can be used there too.
Tower can be placed, but it really depends on the final look if it's acceptable.

Also - I just now found out proposed stats have 2 actions - it's obviously too OP.
Should be 1.
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L4cus
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Re: New Mercenarie: African Battle Elephant

Post by L4cus » Fri Mar 27, 2020 10:20 pm

Endru1241 wrote:
Fri Mar 27, 2020 9:19 pm
Also - I just now found out proposed stats have 2 actions - it's obviously too OP.
Should be 1.
I already said something about that on the other topic
1 for bash
1 for javelin
Each one has 1 turn coldown, then u cant use one of them twice a turn

0 range for not to use 14 base power attack twice
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